3D Generalist Resume Sample
Work Experience
- A link to an online portfolio or reel showcasing your work is required to be considered for this role (include on your resume)
- Understanding of real-time pipelines and constraints
- Coordinating and managing outside agencies
- Modelling, lighting, FX animation, rigging, texturing, and storytelling understanding for sport entertainment and immersive media content
- Deep understanding of projections techniques for set extensions and shading surfaces
- Hard surface animation and FX simulation for 3D motion graphics
- Exhibit artistic and technical skills to work on many aspects of CG shots
- Perform in a fast paced industry and work under tight deadlines
- Experience in 2D software and post-production methods (Photoshop and After Effects)
- A solid sense of movement and timing as pertaining to animation
- Highly creative and detail oriented
- Confident and motivated; looking to grow with the team
- VFX experience with Fluids, Cloth, Particles & Dynamics
- A link to an online portfolio showcasing relevant work (Include link on your resume)
- Experience in advertising, entertainment, gaming or tech industry
Education
Professional Skills
- Strong texturing (Realistic and Hand painted) and 3D modelling (both hard surface and organic) skills
- Moderate shading and lighting skills with experience in Arnold and Vray
- Excellent communication skills with both clients and colleagues
- Highly organized with excellent verbal and written communication skills
- Have excellent communication / presentation skills
- Have strong interpersonal, organizational, and collaboration skills
- Excellent time management skills and ability to meet team deadlines
How to write 3D Generalist Resume
3D Generalist role is responsible for software, modeling, digital, research, design, architecture, composites, gaming, lighting, maya.
To write great resume for 3d generalist job, your resume must include:
- Your contact information
- Work experience
- Education
- Skill listing
Contact Information For 3D Generalist Resume
The section contact information is important in your 3d generalist resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:
- First and last name
- Telephone number
Work Experience in Your 3D Generalist Resume
The section work experience is an essential part of your 3d generalist resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous 3d generalist responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular 3d generalist position you're applying to.
The work experience section should be the detailed summary of your latest 3 or 4 positions.
Representative 3D Generalist resume experience can include:
- Partner with PMs, engineers, researchers, content strategy & QA, overseeing the implementation of the user experience from product conception to launch--as well as post-launch design support
- Moderate modelling skills
- Skills in Tracking
- Good communication skill and ability to work well in a team
- Willingness to continue to learn and improve your own skills
- Specific skills required include a combination of the following
Education on a 3D Generalist Resume
Make sure to make education a priority on your 3d generalist resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your 3d generalist experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.
Additional details to include:
- School you graduated from
- Major/ minor
- Year of graduation
- Location of school
These are the four additional pieces of information you should mention when listing your education on your resume.
Professional Skills in 3D Generalist Resume
When listing skills on your 3d generalist resume, remember always to be honest about your level of ability. Include the Skills section after experience.
Present the most important skills in your resume, there's a list of typical 3d generalist skills:
- Proven and demonstrable experience in creating high-end CG using Maya/Arnold
- Projects demonstrate the experience of working in different styles
- Experience with proven commercial proficiency in content creation using 3D and 2D programs for multiple shipped products
- Experience working on mobile and tablet experiences is highly desirable
- Animation skills with an understanding of blend shapes and deformations in Maya
- Advanced rendering skills
List of Typical Experience For a 3D Generalist Resume
Experience For 3D Generalist Apprentice Resume
- Contributes in all phases of product development
- Actively seeks out and accepts feedback from peers, as well as provides feedback to peers
- Highly proficient with industry standard 3D software like Maya, 3DS Max, as well as Photoshop
- Create a wide variety of 3D assets: hard-surface and organic, characters, environments, abstract, VFX, architectural, and more - UV unwrapping and texture creation –
- Work closely with Art Directors and Concept Artists on asset creation - Collaborate with a variety of disciplines: Software Developers, UI/UX Designers, Audio Designers, Project Managers, and Leadership Teams
Experience For 3D Generalist Artist Resume
- Work with and seek feedback from peers and leads
- Asset creation for final production in Maya
- Familiarity with particle animations and simulations
- Interest in VR/AR production
- Able to take direction and articulate artistic intent
- Participate in production as part of a team
Experience For 3D Generalist Resume
- Optimize models and textures to meet the specifications set by the Lead Artist
- Collaborate with Artists, Art Directors and Project Managers to ensure consistent brand vision
- Be able to adapt to stylistic guidelines set by the Lead Artist and Art Directors, and work in an iterative environment
- Develop high quality 3D content
- Attend team meetings to discuss art related issues, work progress, etc
- Review projects and provide recommendations for improvements
- Optimize scenes and create realistic environments
- Create 3D models from photos and real-world objects
List of Typical Skills For a 3D Generalist Resume
Skills For 3D Generalist Apprentice Resume
- Skills in After Effect and Motion Design are also a benefit
- Strong aesthetic sensibility, good use of color
- Experience building and optimizing assets between PC (Rift) and mobile systems (Gear VR) while maintaining visual fidelity
- Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
- Demonstrative experience and knowledge of advanced 3D modeling and texturing for VFX
- Professional experience working with one of the following packages: Maya / Modo / 3DsMax / Cinema 4D / Z-Brush
Skills For 3D Generalist Artist Resume
- Experience creating and implementing assets in real-time engines, such as Unity or Unreal
- Advanced understanding of compositing with experience in Nuke and After Effects
- An eye for color, contrast, value, detail and good lighting principles when creating textures and materials
- Good understanding of most CG techniques and technologies
- Experience working on AAA game titles or equivalent film projects
- Strong understanding of Photoshop, Substance painter and either Maya or 3ds Max
- Strong interest in playing video games
- Experience working with small groups and/or external partners (such as outsourcers)
Skills For 3D Generalist Resume
- An excellent aesthetic eye, knowing what visual quality looks like and how to achieve it
- Previous experience in Unity Engine
- At least 2-year professional video game development experience
- A passion for visual effects, entertainment and 3D experiences, as well as photography and film
- Experience in a creative digital environment
- Experience in post-production and production environments
- Understanding of offline rendering systems, passes, and compositing
Skills For 3D Generalist Apprentice Resume
- Seeking and maintaining up-to-date knowledge of graphics technologies
- Developing positive working relationships with clients
- Promoting a culture that celebrates the key pillars of Craft’s offering - Craftsmanship, Intelligence and Community
- Adding detail and resolution to in-game models for marketing use
- Outstanding portfolio of personal and professional work
- Understanding of the game art pipeline and workflow
- Bring assets into Cinema4D and execute look development with Octane Render - Scene and basic character animation –
- Helping to evolve our workflow pipeline based on current and future projects
Skills For 3D Generalist Artist Resume
- Understanding of shape, structure and silhouette in regard to composition
- Collaborating with other visualization specialists, Project Managers and clients to determine the most appropriate approach for each project
- Working with drone pilots to capture 3D information
- Utilize 3D modeling, mapping, texturing, lighting techniques etc. to create visual elements
- Adapt and problem solve in a variety of 3D Generalist roles (e.g. Animation, Modeling, Texturing, and Compositing)
Skills For 3D Generalist Resume
- General understanding of rigging and skinning characters
- Product Designers (x12): Focused on modeling and rendering product SKU's
- Expert level modeling and texturing in Maya, ZBrush and Mari
- Flexible and comfortable dealing with the ambiguity of incubation work while still delivering timely results
- Take ownership of vision and work through completion seeking out and implementing feedback to constantly improve and refine content
Skills For 3D Generalist Apprentice Resume
- Meet project deadlines and goals and being a positive, encouraging and creative force in the team
- General understanding of MEL scripting
- Organic and hard-surface modelling/lighting/FX
- Contribute to a sustainable future improving the lives of people, communities and companies
- Proactive in picking up proprietary tools and new techniques
- Quality Control (x3): Reviewing SKU's and room environment to make sure quality and requirements are on point
- Account Executive (x2): One responsible for managing monthly SKU product list and the other to manage the monthly room environment product list
- Build high quality assets including environments, characters and props
Skills For 3D Generalist Artist Resume
- Optimise assets between PC (Rift) and mobile systems (Gear VR) while maintaining visual fidelity
- A confident understanding of digital art processes and the production and technical requirements of CG content development
- The ability to work well in an agile, low-fi to high-fi process, adapting to frequent changes
- Are self-motivated and comfortable dealing with the ambiguity of prototype and incubation work
- Model, texture, light, and render high resolution assets using 3DS Max/Maya, ZBrush, Substance, V-ray, Arnold, and Photoshop
- Integrate 3D assets into composites to create visually engaging art pieces
- Attention to detail in all aspects of UV Mapping, textures, and lookdev
- Collaborate in an open culture where sound values and dedicated people come together for greater results
Skills For 3D Generalist Resume
- Thrive in a people-driven international company with countless opportunities to learn and grow
- 3D content creation for Virtual or Augmented Reality
- Traditional art background (BFA)
- Familiarity with pipeline issues and a typical post production environment
- Confident in the visual exploration of abstract concepts
- Quickly solve issues with your cross-functional leads
- Work closely with other members of the art team to ensure a consistently high quality of output from the team
- Collaborate with the Design Team to maintain gameplay requirements and Tech art to maintain performance requirements
Skills For 3D Generalist Apprentice Resume
- Partner with PMs, engineers, researchers, content strategy & QA, overseeing the implementation of the user experience from product conception to launch as well as post-launch design support
- Iterate quickly from low-fidelity (making stubs and proxies) to final polished assets
- Translate design sketches, CAD drawings, and BIM models into high quality visualizations via 3D illustration, animation and 2D illustrations
- Model and texture environments, props and other assets in a variety of styles from realistic to stylized/cartoony
- Own export/import of assets into game engine (Unity) and verify quality