Environment Artist Resume Sample
Work Experience
- Portfolio showing light, post process, and cohesive full scene construction skills
- Portfolio pieces showing high-quality, high-poly environments, characters, or vehicles
- Portfolio pieces showing sense of detailing
- Model clean seamless models from concept art
- Creating outstanding environments in the style of Fortnite, from larger scene work to single assets
- Maintaining or exceeding a consistent level of productivity while meeting deadlines and producing high quality work
- Working collaboratively with a cross-discipline team to make Fortnite environments come to life
- Conceptualize, design, and create game environments
- Work collaboratively with game designers and technical artists to understand and interpret level design requirements within the engine’s technical limitations
- Support the Art Director and Environment Art Lead in the overall vision for the game while taking ownership on environment zones and props as assigned
- Help mentoring and guiding junior artists
- Work with technical artists and engineers in the development and streamlining of tools and processes
- Thorough knowledge of the game development process
- Strong working knowledge of Maya and ZBrush
- Light animation of environmental pieces
- Maya and/or Max
- Demonstrated ability to create lush environments using tight budgets
- Able to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design
- Have shipped AAA PC or console titles as an environment artist
- Help innovate and inspire the team by creating believable environments that enhance the player’s experience
- Synthesize concept art and block models into final game environments
Education
Professional Skills
- Strong 2D and 3D artistic skills, with demonstrated excellence in compositional and visual storytelling skills
- Excellent texture mapping skills and strong understanding of modern shader usage
- Strong traditional fine art skills, training, and production experience. (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)
- Create environment scenes, demonstrating strong composition and layout skills while considering hardware performance, and design limitations
- Strong modelling, texturing and material creation skills and required
- Excellent modeling\sculpting skills to produce high resolution and game resolution models
- Excellent texture mapping skills and understanding of modern shader usage
How to write Environment Artist Resume
Environment Artist role is responsible for art, modeling, artistic, software, collaboration, design, training, storytelling, color, mapping.
To write great resume for environment artist job, your resume must include:
- Your contact information
- Work experience
- Education
- Skill listing
Contact Information For Environment Artist Resume
The section contact information is important in your environment artist resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:
- First and last name
- Telephone number
Work Experience in Your Environment Artist Resume
The section work experience is an essential part of your environment artist resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous environment artist responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular environment artist position you're applying to.
The work experience section should be the detailed summary of your latest 3 or 4 positions.
Representative Environment Artist resume experience can include:
- Proven ability to mentor effectively
- Excellent Time management, Creative Process and Production Process skills
- Outstanding collaboration and communication skills
- Exceptional mix of traditional 2D Texturing and 3D Modeling skills
- Solid experience in Side Effects Houdini in procedural generation of graphical content including geometry and textures
- High level of experience creating hand painted textures or equivalent experience in illustration
Education on an Environment Artist Resume
Make sure to make education a priority on your environment artist resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your environment artist experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.
Additional details to include:
- School you graduated from
- Major/ minor
- Year of graduation
- Location of school
These are the four additional pieces of information you should mention when listing your education on your resume.
Professional Skills in Environment Artist Resume
When listing skills on your environment artist resume, remember always to be honest about your level of ability. Include the Skills section after experience.
Present the most important skills in your resume, there's a list of typical environment artist skills:
- Demonstrates good communication skills, Encouraging a steady flow of feedback, knowledge, and ideas
- Strong traditional fine art skills, training and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
- Excellent texture and mapping skills with a key focus on optimisations
- Consistently create strong environment assets that demonstrate a solid understanding of style, direction, and quality standards for each project
- Background in math and solid artistic skills, including colour theory, composition, light, and form
- Strong asset modeling skills
List of Typical Experience For an Environment Artist Resume
Experience For Senior Environment Artist Resume
- Excellent collaboration skills – ability to both give and receive constructive feedback
- Effectively communicate and collaborate with your team, art directors, and production leads
- A good understanding of form, shape, structure, and silhouette regarding modeling
- Experience in game development modeling and texturing natural elements
- An understanding of effective asset creation and optimization
Experience For Lead Environment Artist Resume
- Matte painting experience in a production environment
- Experience creating high-quality 3D art assets and levels for AAA games
- Experience lighting environments and architecture
- Experience and a portfolio demonstrating assets developed in a PBR pipeline
- Excellent 3d sculpting knowledge both in organic and hard surface (Probuilder, Maya, Max, Zbrush, Photoshop, Substance Painter.)
- Estimate workload, suggest planning and set priorities for the art team
Experience For Associate Environment Artist Resume
- Use a strong sense of environmental storytelling and motivated-design to set dress levels with an eye to the visual benchmark and gameplay elements
- Excellent eye for light, shade, color, and detail in crafting texture maps
- Portfolio demonstrating strong artistic abilities
- Strong knowledge of 3D modeling tools such as 3D Studio Max, Maya and Modo
- Professional experience working with game environments
- Strong portfolio demonstrating a range of techniques and approaches in both 2D and 3D
- Self-starter and driver, excellent communicator and an amazing team-player
- Create strong supporting materials and stylistic painted textures
- Experience authoring hand painted "stylized" textures as well as photosourced
Experience For Junior Environment Artist Resume
- Solid knowledge of creating efficient UV maps, meshes, and materials for mobile
- Experience with Radiant, Unreal, or a similar level building package
- Additional experience in lighting, VFX, design, etc
- Strong portfolio of work demonstrating abilities as an Environment Artist
- Experience working with external outsource vendors
- Experience working on previous cinematic projects
- Experience working with a game engine and engine tools
- Professional experience as an Environment Artist, or making work as part of a team
Experience For 3D Environment Artist Resume
- Experience creating stylized art
- Experience creating high-quality 3D architecture, environments, and levels for AAA games
- Previous experience creating high quality environments
- Leadership experience working with cross discipline and external teams
- Experience creating art assets for AAA games
- Previous experience creating high quality environments for Xbox 360 and/or PS3 games
Experience For 3D Environment Artist, AGS Resume
- Organic terrain and hard surface modeling experience
- Education: college diploma or equivalaent professional experience and training
- A good understanding of physically-based shaders and the ability to achieve the desired surface qualities across a variety of environment assets
- Experience from creating concept art
- Previous experience in creating mobile games
Experience For Environment Artist, Rex Resume
- Experience working within cross-discipline strike teams on collaborative assignments
- Skilled at time management and balancing art quality versus performance in the game engine
- Previous experience as a Level Artist in the video game production (modeling /texture, level art / characters)
- A demo reel showing a strong sense of composition, light, and color
- Portfolio of work demonstrating strong proficiency as an Environment Artist
- Experience with Scanning/Photogrammetry tools and pipelines such as AGISoft, Reality Capture
- Experience working with external outsource vendors (OS)
- Excellent sense of form, mass and volume
Experience For Campaign Environment Artist Resume
- Use technical skill to emphasize drama or narrative, and establish/clarify location, weather, time of day, etc
- Strong ability to work from reference materials
- Strong ability to light moderate to complex interior and exterior scenes
- Experience with next generation asset creation pipelines and tools
- Exceptional skill in Zbrush, 3DS Max, and Photoshop
- Extensive experience with the creation of next-gen shaders, and materials
- Strong belief in a Team-based approach
- Relevant game production experience
Experience For CG Environment Artist Resume
- Experience with a proprietary level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc)
- Professional experience working on current generation games
- Expert-level experience using Substance Designer
- Advanced experience with real-time 3D packages such as Unreal, Crytek, or Unity
- Effective communicator with art staff, team leads, and other studio disciplines
- Experience in a game production environment
Experience For Senior Environment Artist, Unreal Resume
- Self-driven, excellent communicator, big picture minded and a model team-player
- Skilled in texturing workflows, including material creation, 3-D painting, and surfacing for PBR rendering methodologies
- Experience creating high-quality 3D art assets and levels for AAA games
- Environment art experience
- Experience as an Environment Artist, with at least 2 shipped AAA titles
- Experience with at least 1 shipped title on console or PC
List of Typical Skills For an Environment Artist Resume
Skills For Senior Environment Artist Resume
- Demonstrated modeling skill and experience in a major 3d package (3DS Max or Maya)
- Work in a team, with good leadership skills
- Excellent communication skills and technical knowledge
- Self driven with strong communication skills
- Good communication, organizational, time management, and interpersonal skills
- Strong art skills with an expert knowledge of Maya, Photoshop, Substance designer/painter and/or other technologies utilized in the production of game art
- Strong communication skills and a High attention to detail
Skills For Lead Environment Artist Resume
- Skills in creating high quality 2D artwork
- Good technical experience in photography or lighting with an emphasis on color and composition
- Drawings/sketches that display basic skills as well as any modeling and texture work related to objects, buildings, natural terrain, etc.
- Task distribution, based on people skills, development wishes and overall planning
- Superb high and low polygon modeling skills required
Skills For Associate Environment Artist Resume
- Solid familiarity and experience with Maya, Photoshop, and Unity
- Demonstrated experience with console and/ or IOS / Android platform development
- Communicate effectively with team members, production and management to ensure that project goals are met
- Solid knowledge of scene composition, and experience with set decoration
- 2 – 3 years’ industry experience as an Environment Artist or other relevant experience
- 2D skills - Adobe Photoshop proficient (ability to create tillable and specific textures)
- Communicate effectively with team members, production and management to ensure that project goals are defined and met
Skills For Junior Environment Artist Resume
- Collaborate and contribute effectively in a team environment
- Excellent sense of form, weight (mass), and volume Good use of light and shadow
- Mentor less experienced artists in their development of good work practices
- Proven experience in a 3D art games role and at least one shipped title
- Low poly skills and optimisation knowledge essential
Skills For 3D Environment Artist Resume
- Demonstrable traditional art skills
- Working experience creating a diverse range of photorealistic set pieces, props, textures, and materials that push the limits of game development hardware
- Working experience using Adobe Photoshop to create photorealistic textures based on concepts and/or photo reference
- Demonstrated exceptional visual and technical understanding in sculpting, 3D modeling, texturing, materials creation, baking maps, lighting, and post effects
- Experience working with a lead artist or art director in developing a unique and cohesive modeling and texturing style for environment assets
Skills For 3D Environment Artist, AGS Resume
- Experience and understanding of physically based rendering and creating assets for PBR
- Advanced skill in two or more of the related creation tasks - modeling, texturing, lighting, and FX
- Skilled in level art workflow, including assembly, set dressing, lighting and asset composition across levels
- A strong visual and technical understanding of 3d modeling, texturing, and level creation
- Experience with and understanding of in-game testing and optimization of frame rate, memory and performance while balancing aesthetic goals
- Experience in designing, developing, and shipping major game systems in a published game or entertainment with market or critical acclaim
- Years of experience working with a lead artist or art director in developing a unique and cohesive texturing style for environment assets
- Experience with creating and optimizing art for low end devices
Skills For Environment Artist, Rex Resume
- A good understanding of basic rendering techniques, and optimizations on mobile devices
- Technical experience, profiling, scripting knowledge
- Experience using Substance Designer, 3D painting packages to paint models, and Photogrammetry
- Experience assembling and lighting environments in Radiant, Unreal, or a similar level editor
- Experience working with large and diverse teams while working at scale
Skills For Campaign Environment Artist Resume
- Experience creating and maintaining asset libraries, organized by theme and function
- Extensive experience creating appealing in-game environments
- Experience creating block-outs for outsourcing
- Experience creating environments using modular systems
- Experience applying and tweaking shaders
Skills For CG Environment Artist Resume
- Skilled in creating and understanding PBR materials
- Experience implementing art and setting up environments with game engines
- Strong understanding of light, value, composition, color, shape, and form
- Experience building modular construction sets
- Good understanding of light, value, composition, color, shape, and form
- Some experience building modular construction sets
- Experience working in a variety of styles
- Experience with 3D Environment Art including props and other assets
Skills For Senior Environment Artist, Unreal Resume
- Experience with establishing pipelines and processes
- Experience using Unity game engine
- Attention to detail and good working estimations
- Good working knowledge of games and the games industry
- Have AAA racing console experience?
List of Typical Responsibilities For an Environment Artist Resume
Responsibilities For Senior Environment Artist Resume
- Self-motivated, excellent communication skills, and a great team-player attitude
- Bring relevant experience from gaming or a similar industry and have the know-how to create polished and distinct gameplay assets
- Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, and concept drawing
- Experience with set dressing within a game engine (Unreal, Crytek, or proprietary)
- Experience in creating 3D models and textures of landscape and vegetation
- Collaborate with design and fellow artists to build the best game experience possible
Responsibilities For Lead Environment Artist Resume
- Experience as an Environment Artist for console games
- Experience on 2 or more published titles is considered a strength
- Basic game engine experience - Unreal4, Id Tech (Radiant) and/or Hammer
- Experience in 2D and 3D art production (in either games or films)
- Z-Brush/Mudbox experience desirable
- Software experience such as 3ds Max or Maya
Responsibilities For Associate Environment Artist Resume
- Experienced in the usage of PBR and its theory in material creation
- Excellent ability to create textures and work with complex shaders
- Experience as Environment Artist in the videogames industry
- Experience with real time engines or tools (UDK, CryEngine, Unity, Marmoset Toolbag…)
- Strong technical knowledge to ensure assets are optimal for performance and memory
- In-depth knowledge of material/shader development and experience with Substance Designer/Painter or equivalent software
- Experience in the game industry with at least 1 shipped AAA title
- Environment creation experience on multiple games and potentially feature film
Responsibilities For Junior Environment Artist Resume
- Dynamic, excellent communicator, big picture minded and a model team-player
- Prioritise, plan and organise their own work and their teams work in conjunction with the Producer
- Experience in the game industry as an Environment Artist
- Good knowledge of 3D Studio Max (or other robust 3D software) and Photoshop
- Experience with Unity is desired
- Professional experience with a commercial or Ubisoft proprietary game engine
- Strong ability to visualize entire levels and detail with minimal concept or direction
- Experience with Autodesk Maya required
Responsibilities For 3D Environment Artist Resume
- Experience with Photoshop and Substance art packages required
- Experience with PBR shaders and textures required
- Game Editor centric workflow experience
- Excellent sense of scale and level of finish
- Good knowledge of specific tools (3Ds max, Zbrush, Photoshop, …)
- Strong sense of level design, scale, and gameplay flow
- Strong art fundamentals
Responsibilities For 3D Environment Artist, AGS Resume
- Architecture, photography, photogrammetry or cinematography experience
- One or more years of professional experience
- Unreal Engine 4 experience
- Experience with a terrain based level editor
- Experience with the creation of next-gen shaders, and materials
- Self-driven, good communicator, and a great team-player
Responsibilities For Environment Artist, Rex Resume
- Solid background in traditional arts included but not limited to animation, illustration, design or traditional media
- Strong understanding of proportions, scale, and surface properties
- Research and develop experience for next generation game development
- Experience with a modern game engine (UE4, Unity, etc.)
- Experience with some animation is helpful
- A portfolio that demonstrates the range of your abilities and the quality of your art
Responsibilities For Campaign Environment Artist Resume
- Good knowledge of Unity or Unreal engine
- Have previous environment experience for mobile development?
- Have experience in Unity VFX
- Experience with Unity and how to integrate assets into a game engine
- Understanding of in-game testing to test/optimize for frame rate while balancing aesthetic needs
- Understanding of lighting, composition, and set dressing
- Understanding and applying the principles of procedural generation of graphical content
- Creating and/or supervising the creation of proxy mesh/gray box art assets to internal team
- Working closely with the Art team to realize a believable and breathtaking environment world
Responsibilities For CG Environment Artist Resume
- Developing and motivating the team
- Reviewing and providing feedback on outsourced environment and prop assets
- Working with level layout designers to deliver on gameplay functionality while achieving aesthetic goals
- Understanding of the technical and artistic aspects of level lighting
- Having worked through an entire production cycle and having previously shipped AAA titles
- Exciting, varied work on small but highly ambitious projects with interesting tech challenges
- Modeling environment assets
- Managing the Art team
Responsibilities For Senior Environment Artist, Unreal Resume
- Resolving an assortment of moderately complex artistic development issues for both artists as well as other team members
- Communicating updates and properly escalate concerns to the appropriate team members and manager(s)
- Maintaining project and process specific documentation for the team
- Populating game scenes by props, lights and other functional elements
- Sculpting high-resolution props and hard surface models in ZBrush, 3D Coat, Modo or similar software
- Working with the Art Lead and Creative Director to establish visual and technical standards for environment art on our games