FX Artist Resume Sample
Work Experience
- Experience with creating consistently charming, eye-catching, real-time effects (FX) using Photoshop, Maya, and in-game FX systems
- Skilled in developing effects that work across a wide range of system configurations (looks great on the newest graphics chips but still holds up on a variety of mobile devices)
- Superior eye for lighting, value, color, details, and the ability to use them in creating beautiful visual effects that support gameplay
- Experience creating real-time, in-game VFX for a variety of platforms from desktop to mobile
- Self-motivation, excellent communications skills, and able to work within a team
- Positive attitude and able to receive and provide objective feedback
- A passion for games
- Partner with Production Management to guide artists’ overall professional development, providing performance feedback, mentoring, assist with resolving performance issues and maintaining positive morale amongst the crew
- BFA in 3D art, Animation or equivalent experience
- Understanding of how VFX integrate with and affect game play
- Experience working in Unreal Engine required
- Work with various teams to achieve the required end result
- Experience in aspects of Maya including Modeling, Texture/UV mapping, Rigging, and Animation
- A demo reel highlighting animation and visual effects and a portfolio highlighting strong drawing skills is required
- Able to paint stylized FX textures from scratch, matching an established style
- Experience working in a real-time game engine
- Working with proprietary tools to set up Post Fx, while using existing 2d assets or creating new 2d assets as needed to see them through execution
- Asset development (HDA’s) and technical troubleshooting
- Experience with creating consistently brilliant, eye-catching, real-time FX using Photoshop, Maya, and in-game FX systems
- Able to paint special FX textures from scratch, matching an established style
- Proficient with 3D graphics, particle systems, physics, ribbons, etc
- Working knowledge of rendering engines
- Solid game design awareness and an exceptional game design oriented collaborator
- Self-driven, excellent communicator
Education
Professional Skills
- Excellent communication skills with both clients and the rest of the team
- Proven and demonstrable experience in high-end CG with a focus on FX
- Proven and demonstrable experience in high-end CG
- Working knowledge of rendering engines and experience designing VFX shaders
- Experience with creating consistently brilliant, eye catching real-time FX using Photoshop, Maya, and in-game FX systems
- Strong demo reel and/or portfolio in realistic effects animation, lighting, arts or engineering
- Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc
How to write FX Artist Resume
FX Artist role is responsible for communications, software, visual, modeling, digital, design, languages, gaming, drawing, rest.
To write great resume for fx artist job, your resume must include:
- Your contact information
- Work experience
- Education
- Skill listing
Contact Information For FX Artist Resume
The section contact information is important in your fx artist resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:
- First and last name
- Telephone number
Work Experience in Your FX Artist Resume
The section work experience is an essential part of your fx artist resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous fx artist responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular fx artist position you're applying to.
The work experience section should be the detailed summary of your latest 3 or 4 positions.
Representative FX Artist resume experience can include:
- Strong cross-functional communication skills: verbal, written and visual
- Strong hand painted texturing skill that fits within the larger world
- UNIX/LINUX operating system experience required
- Feature film production experience working with Houdini and/or Maya
- Knowledge of good composition and artistic timing
- Understands, and has a strong appreciation of real-time rendering performance considerations
Education on a FX Artist Resume
Make sure to make education a priority on your fx artist resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your fx artist experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.
Additional details to include:
- School you graduated from
- Major/ minor
- Year of graduation
- Location of school
These are the four additional pieces of information you should mention when listing your education on your resume.
Professional Skills in FX Artist Resume
When listing skills on your fx artist resume, remember always to be honest about your level of ability. Include the Skills section after experience.
Present the most important skills in your resume, there's a list of typical fx artist skills:
- A good understanding of Lighting techniques
- A good understanding of physical dynamics and natural phenomena
- Experience with node-based compositing software such as Nuke
- Experience adapting pre-rendered concepts to real time implementations
- Experience with full screen effects and/or particle effects. Preferably in a real-time rendering environment
- Strong portfolio demonstrating a breadth of visual creativity, ability to create 2d assets, and animation
List of Typical Experience For a FX Artist Resume
Experience For Senior Visual FX Artist, Unreal Resume
- Relevant 2D and 3D software experience (Photoshop, After Effects, 3D Studio Max)
- Create high end, modern visuals that function well on mobile devices backed by strong design and motion graphics sensibilities
- Experience with Unity game engine
- Previous experience with mobile/casual games
- Exploring and implementing creative and technical guidelines
Experience For Senior FX Artist / Houdini Resume
- A creative person with a passion for games and media that knows what makes successful and appealing real-time FX
- Work closely with the art, design, animation, and audio teams to bring life to gameplay and UX through the addition of flair and visual drama
- Possess a critical eye for timing, animation, and motion of real-world objects and visual FX
- Work with lead artists to ensure timely completion of VFX assets at the desired quality bar
- Able to paint special FX textures from scratch and match an established style
- Proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…
- Solicits feedback and critique frequently; uses feedback to improve content
- Work closely with VFX Supervisors and Leads to determine best approach to solve effects challenges and develop final look in shot development
- Work with other TD and CG Supervisor to create photo-real effects and physically accurate simulations
Experience For FX Artist Intern Resume
- Accurately interpret concept art and design from the Art Department
- Use and understand 3D / 2D applications such as Houdini, Maya, and Nuke
- Quickly master proprietary effects tools and pipeline tools
- Design, self-direct, and organize your work
- Explore and recommend new FX techniques and software
- Contribute the department’s FX workflow and pipeline
- Create high quality in-game visual effects
Experience For BC Dynamics / FX Artist Resume
- Create and tweak real-time rendered materials
- Work within the technical limits of current platforms
- Participate in the development of department procedures: workflows, toolsets, best practices
- Participate in the overall strategy of the FX Pipeline
- Participate in the review process and quality control
- Collaborate with multiple Departments to develop various FX and assets, ensure deliverables meet requirements
Experience For FX Artist Resume
- R&D and implement FX, run shots: particles, rigid body, fluids and liquids, destruction
- Help ensure production milestones and deadlines are met
- Advanced Houdini FX knowledge
- Able to multitask and manage time efficiently
- Able to take direction, collaborate, and be a team player
Experience For Senior Visual FX Artist, Unreal Resume
- Communicate your ideas to the FX Lead, Art Director and other Leads
- Understand real-time game development needs
- Explore a wide variety of ideas that push the World of Warcraft style
- VFX artist with 3-5 years in the games or film industry
- Design and create reusable, scalable and economic FX assets that adhere to a reasonable footprint within our overall bundle size
Experience For Senior FX Artist / Houdini Resume
- Create real-time particle effects which use both static and animated 2D/3D elements
- Create ambient, environmental, and UI effects
- Self-motivated, creative and optimistic problem solver
List of Typical Skills For a FX Artist Resume
Skills For Senior Visual FX Artist, Unreal Resume
- Experience working with multiple platforms memory limitations
- Experience writing shaders either through an engine’s node network or within a text editor
- Experience with a scripting language like LUA, Python, VEX, HScript, MEL, etc
- Experience creating soft and rigid bodies
- A good understanding of physics, motion and animation techniques
- Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
- Experience with a node-based workflow
- Professional experience within games, television or film
Skills For Senior FX Artist / Houdini Resume
- Experience with Houdini and or FumeFX to simulate fire/smoke for use in animated masks/textures
- Work collaboratively with the rest of the art team to create a cohesive and impressive player experience
- Exercise a high level of focus and skill in a fast-paced production environment
- Experience with Houdini Mantra
- Katana and Renderman experience is an asset
- Maya experience is an asset
- Work closely with Sandbox artists, animators, designers, and engineers to produce an immersive game experience
Skills For FX Artist Intern Resume
- Knowledgeable and experienced with Nuke
- Integrating created elements into scenes with lighting, shadows, reflections, etc
- Understanding of Blizzard Entertainment’s visual style, and the desire to push it to the next level
- Working knowledge of Maya and Houdini required
- Producing a final overall look that far exceeds client expectations
- Working within the show structure, production deadlines, and pipeline to complete all assigned tasks
- Producing look-tests based on provided reference materials
- Abilities in a secondary areas such as modeling, skinning, animation, or lighting
- Abilities in secondary areas such as modeling, skinning, animation, or lighting
Skills For BC Dynamics / FX Artist Resume
- Understand the processes of adjoining departments (e.g. Lighting and Compositing) and communicate with these departments as needed
- Passion for creating charming and lighthearted imagery synonymous with Hearthstone
- Develop an understanding for the department pipeline including all assets and tools, and their purpose
- Be creative and proactive in executing and assisting all shots in a sequence
- Complex and problem solving FX shot work
- Bring dramatic effects to life with flair
Skills For FX Artist Resume
- A critical eye for the timing, animation, and motion of real world objects and visual FX
- Desire and knowledge of how to push our effects and editing tools further
- Thorough understanding of most CG techniques and technologies
- Proactive in picking up proprietary FX tools
- Address visual bugs and improve upon existing assets
- Provide solutions to creative briefs through existing tools & processes
- Portfolio and /or reel demonstrating relevant FX design and animation
- Create and communicate animation timing for effects
Skills For Senior Visual FX Artist, Unreal Resume
- Perform visual and analytical problem-solving
- Execute FX tasks using off-the-shelf tools and MPC proprietary software
- Assist with developing the look of a sequence with the supervision team
- Maintain department’s best working practice in FX
- Drive high quality effect development while exercising your creative freedom
- Prototype effect ideas while striving to innovate the effect process
Skills For Senior FX Artist / Houdini Resume
- Knowledge of any and/or all of the following
- Able to problem solve both technically and creatively in a collaborative environment with directors / art directors
- Able to stay current with the latest tools, technologies, and techniques
- Familiar with feature film level pipelines and their respective issues
- Has the ability to communicate with engineers, art directors, and game designers and distill the feedback down to workable chunks
- Basic ability to analyze performance and memory implications of PostFX requests and implementations
- Proficiency in Photoshop, After Effects/Nuke, and a 3d application like Maya/3DSMax
Skills For FX Artist Intern Resume
- Execute on a range of visual effects styles from realistic to stylized
- Shipped titles within the game industry
- Familiarity with the Unreal 4 Engine art pipeline
- In-depth knowledge of FX techniques, workflow and software (Houdini, Maya, RealFlow etc)
- Proficient in Houdini, Maya, or Max
- Generate 3D and 2D VFX assets for games on mobile devices
- Ensure that all VFX objects are created and implemented on schedule
Skills For BC Dynamics / FX Artist Resume
- Generate clever solutions to create the most efficient assets possible
- Accurately gauge time it takes to achieve tasks and hit deadlines consistently
- Develop particle and fluid simulations with direction from Supervisor and/or Lead
- Develop techniques and rigs to achieve and optimize approved looks with direction from Supervisor and/or Lead
- Become proficient with the departments propriety tools
- Contribute creative feedback in reviews
Skills For FX Artist Resume
- Evaluate concepts and reference provided by Art Directors and deconstruct them into viable Post Fx
- Create and composite 3D effects elements
- Work with production team to create the desired look for the effect
- Thorough knowledge of 3D effects and simulation techniques
- Creation of hand crafted visual effects to be used in real-time game assets