Graphics Hardware Engineer Resume Sample

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Melissa Feil
330 Anita Ridge,  Los Angeles,  CA
+1 (555) 490 5538

Work Experience


Graphics Hardware Engineer
09/2017 - PRESENT
Detroit, MI
  • Development of validation components for a simulation based environment, bus functional models, trackers, checkers, scoreboards, and testbenches
  • Building and delivery of an RTL model of the design- Performing and debugging simulations
  • Development of functional coverage and achieving coverage goals- Identifying and driving to closure of bugs
  • Definition and development of test plans, verification environments, validation components bus functional models, trackers, checkers, scoreboards, test benches, etc., functional coverage points, assertions, random and directed tests, random test constraints, etc. to validate Display blocks at various levels of integration
  • Integration and maintenance of HDL models and verification environments for simulation
  • Execution and debug of hardware simulations achievement of functional test coverage objectives
  • Identification and closure of design and environment defects
  • Analysis, interpretation, and assessment of hardware architectural specifications defining feature requirements for Display blocks
Graphics Hardware Engineer Intern
01/2011 - 05/2017
Phoenix, AZ
  • Front end RTL design and validation of state of the art graphics functional blocks
  • Expertise in micro architecture preferably in the power management, clocking, micro controllers
  • Validation Environment development - Creating and developing validation test plans and test scenarios to prove the correctness of the design
  • Building and delivery of an RTL model of the design per micro architecture specification
  • Development of functional coverage and achieving coverage goals - Identifying and driving to closure of bugs
  • This team is responsible to ensure the highest quality of the graphics designs, in a dynamic cross-team environment
  • Strong team player responsible for understanding architecture specifications, handling industry-standard Verilog based models, and verification test bench for the Display Hardware Design and Verification team
Graphics Hardware Engineer Intern
09/2005 - 11/2010
New York, NY
  • Knowledge of digital design, industry standard design verification methodologies and tool flow
  • Self-motivated, strong problem solving and excellent verbal/written communication skills
  • Work with cross geo teams
  • Development of test plans, testbench, BFMs (bus functional models), checkers, trackers for assigned areas of the chip
  • Measurement of power on existing Intel’s graphics platforms. Correlating the measured power with existing models
  • Predict the power for next generation Intel’s Graphics architectures
  • Build and developing validation test plans and test scenarios to prove the correctness of the design

Education


Oklahoma State University - Tulsa
2001 - 2005
Engineer's Degree in Electrical Engineering

Professional Skills


  • Strong C/C++ coding and debugging skills with practical experience in Object
  • Strong analytical mind with problem solving skills
  • Programming skills: specifically scripting languages (Perl and Python) and databases
  • Experience in RTL design or pre silicon validation
  • Experience with Post Silicon Debug /Validation and/or Emulation
  • Semiconductor industry/high technology based experience Graphics knowledge / HW validation background
  • Strong background in Pre-Si validation, Verilog, System Verilog and verification methodologies (OVM/UVM)

How to write Graphics Hardware Engineer Resume

Graphics Hardware Engineer role is responsible for design, digital, architecture, programming, media, verilog, concepts, graphics, perl, employment.
To write great resume for graphics hardware engineer job, your resume must include:

  • Your contact information
  • Work experience
  • Education
  • Skill listing

Contact Information For Graphics Hardware Engineer Resume

The section contact information is important in your graphics hardware engineer resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:

  • First and last name
  • Email
  • Telephone number

Work Experience in Your Graphics Hardware Engineer Resume

The section work experience is an essential part of your graphics hardware engineer resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous graphics hardware engineer responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular graphics hardware engineer position you're applying to. The work experience section should be the detailed summary of your latest 3 or 4 positions.

Representative Graphics Hardware Engineer resume experience can include:

  • Possess strong teamwork, problem-solving and influencing skills along with abilities to work with different geographical locations
  • Good understanding of static timing analysis including latch based design style using Synopsys Primetime or any other equivalent industry tool
  • Analytically designing and developing/Scripting test scenarios, and using system validation tools execute these tests on emulation/simulation
  • Hands on experience with coding and developing testbench components like BFM's, Monitors and Checkers/Scoreboards
  • Experience with performance modeling especially where analytical modeling approaches are appropriate
  • Stakeholder management and strong communication on deliveries and risks to ensure that all engineering commitments are delivered successfully

Education on a Graphics Hardware Engineer Resume

Make sure to make education a priority on your graphics hardware engineer resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your graphics hardware engineer experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.

Additional details to include:

  • School you graduated from
  • Major/ minor
  • Year of graduation
  • Location of school

These are the four additional pieces of information you should mention when listing your education on your resume.

Professional Skills in Graphics Hardware Engineer Resume

When listing skills on your graphics hardware engineer resume, remember always to be honest about your level of ability. Include the Skills section after experience.

Present the most important skills in your resume, there's a list of typical graphics hardware engineer skills:

  • Debugging issues seen during these validation cycles, communicating the status of work, and working with stakeholders to debug/resolve those issues
  • Coding experience using C/C++ or Perl
  • Experience in the following areas
  • 6+ months experience or equivalent coursework in the following areas
  • 3+ months experience or equivalent coursework in the following areas
  • Knowledge of software processes and having had some experience with source control systems - SVN/CVS/GIT/Clearcase/Perforce

List of Typical Experience For a Graphics Hardware Engineer Resume

1

Experience For Graphics Hardware Engineer Intern Resume

  • Experience debugging at system level in post silicon environments
  • Member of a team of highly skilled engineers with an ability to drive forward innovation in many technical areas concurrently
  • Analyze, validate, and report out performance of new architectural features in the projection model
  • Analyze, validate, and report out performance of graphics (3D and compute) workloads in the pre-Si model
  • Model and analyze graphics architecture using scripting languages
  • Develop models of graphics performance including 3D and GPGPU behavior
2

Experience For Graphics Hardware Engineer Structural Design Expert Resume

  • Self-motivated and willing to take additional responsibilities over time to contribute to the team’s success
  • Drive efficiency improvements through innovation and adoption of best development flows and methodologies
  • Definition and development of test plans, verification environments, validation components (bus functional models, trackers, checkers, scoreboards, test benches, etc.), functional coverage points, assertions, random and directed tests, random test constraints, etc. to validate Graphics HW IP at various levels of integration
  • Ability and willingness to efficiently manage multiple concurrent assignments, to deal with dynamic objectives and plans, and to deliver high-quality output against deadlines
  • Maintain and develop code in projections tools
  • Validate and release of graphics power and performance data across a variety of Intel teams, including: Product, Design, Graphics Architecture, and Manufacturing
3

Experience For Graphics Hardware Engineer Resume

  • Research and development of next generation platform designs to continually improve the performance
  • Lead and mentor junior technical staff members
  • Skills pertaining to logic design and validation, including expertise in VCS simulator, Functional coverage concepts and implementation, Testbench development, bus functional models, trackers, checkers, test development, execution, and debug
  • Strong background in RTL logic design, micro architecture, and pre silicon verification
  • Skills pertaining to logic design and validation, including expertise in VCS simulator, System Verilog, Functional coverage concepts and implementation, Test bench development, bus functional models, trackers, checkers, test development, execution, and debug
  • Strong presentation skills with the ability to present complex issues with clarity to drive decisions
4

Experience For Graphics Hardware Engineer Intern Resume

  • Experience with UPF flows
  • Experience with low power design practices and measurements
  • Proficiency / Experience with modern verification methodologies UVM, OVM and random stimuli verification
  • Experience with Hardware Description Languages (SystemVerilog, Verilog)
  • Proficiency with Logic Design and Computer Architecture
  • Experience with Application Specific Integrated Circuit (ASIC) design tools such as Synopsys VCS Verdi logic simulator, System Verilog , Synopsys Design Compiler, Synopsys Primetime, Linting Tools, Clock Domain Crossing (CDC), Spyglass
5

Experience For Graphics Hardware Engineer Structural Design Expert Resume

  • Experience with RTL validation
  • Experience with Formal Property Verification (FPV), developing and executing complex test plans including directed and random content, expertise is Assertion Based Validation and Coverage Based Validation
  • Experience executing and debugging test plans on emulation systems and FPGA platforms (like Synopsys HAPS, Synopsys ZeBu, Cadence Palladium, Mentor Veloce platforms)
  • System Verilog (OOP concepts)
  • Expertise in performance optimization and analysis of graphics workloads
6

Experience For Graphics Hardware Engineer Resume

  • Experience with Application Specific Integrated Circuit (ASIC) design tools such as Synopsys VCS Verdi logic simulator, SystemVerilog , Synopsys Design Compiler, Synopsys Primetime, Linting Tools, Clock Domain Crossing (CDC), Spyglass
  • Demonstrated knowledge in various Display industry standard peripheral controllers and interfaces - Display Port, HDMI, MIPI DSI
  • Unix or Windows OS usage
  • RTL debug knowledge

List of Typical Skills For a Graphics Hardware Engineer Resume

1

Skills For Graphics Hardware Engineer Intern Resume

  • Experience in Power management and clocking design & validation
  • Experience with microcontrollers, firmware development and validation
  • Strong background in Pre-Si validation, Verilog, System Verilog and verification methodologies
  • Motivation, self-direction, and ability to work effectively both independently and as part of a diverse cross-geographic team
  • Experience with Hardware Description Languages (System Verilog, Verilog), Programming Language (C/C++)
  • Experience with test development, test plan handling, and test coverage assessment
2

Skills For Graphics Hardware Engineer Structural Design Expert Resume

  • Demonstrated knowledge in: Display Interfaces, memory usage, and SoC domains including power management, testability, and data flow
  • Experience as design leader and mentor driving innovation and transformation
  • Excellent understanding of Graphics architecture and technology
  • Experience with test development, test plan handling, test coverage assessment, database management
  • Demonstrated knowledge in: memory/cache usage and SoC domains including power management, testability, and data flow
3

Skills For Graphics Hardware Engineer Resume

  • Experience with OOP Programming Languages (C/C++)
  • Proven background in logic design, architecture, and logic verification
  • Experience with modern verification methodologies UVM, OVM and random stimuli verification
  • Demonstrated knowledge in various Display industry standard peripheral controllers and interfaces – Display Port, HDMI, MIPI DSI
  • Deploying Timing flows to Execution team and Building a high-confidence plan for timing convergence of an aggressive high frequency design
  • Responding to customer and/or client requests or events as they occur and developing solutions to problems utilizing formal education and judgment
  • Defining timing convergence methodology to support convergence across voltage domains, clock domains, and PV points
  • Performing Full Chip interconnect analysis and providing repeater methodology and solutions
4

Skills For Graphics Hardware Engineer Intern Resume

  • Scripting using TCL
  • Scripting Perl, Bash, etc
  • Familiarizing yourself with design aspects of the Display Architecture, graphics components and usage models
  • Willing to explain complex technical concepts to upper management and other engineers
  • Scripting in Python, Perl, or equivalent languages to drive automation and design efficiency
  • Mentor and guide junior engineers in writing test cases, executing test plans. Provide direction on debug both in emulation and post-Si
  • Conducts system analysis on proprietary and competition platforms, develops advanced hardware tuning and overclocking
  • Graphics Architecture (3D and/or compute); Scripting and/or Database development; 3D Graphics performance modeling and analysis
5

Skills For Graphics Hardware Engineer Structural Design Expert Resume

  • Debug RTL designs using EDA functional verification tools such as VCS
  • Basic level of scripting knowledge of perl, python or ruby
  • Develop efficient verification methodology using Scoreboards/checkers
  • Understand usage models in driver and bring in scenarios early in emulation to minimize escapes
  • Proficiency with scripting in Python, Perl, or equivalent languages to drive automation and design efficiency
  • Unix, scripting (perl and python)
  • Analysis, interpretation, and assessment of hardware architectural specifications defining feature requirements for Graphics HW IP
  • Ensures platform and its components have the best performance and power balance specifically focusing on graphics hardware components
  • Work with Architecture, Design and DFX teams to understand timing specification and performance requirements for GPU IPs
6

Skills For Graphics Hardware Engineer Resume

  • Work with SOC team for interface timing convergence
  • Very clear understanding on Crosstalk delay/noise, Derates, AOCV/POCV concepts and its impact of design closure
  • Work hand-in-hand with Floorplanning
  • Self-motivated and willing to take additional responsibilities over time to contribute to the team's success
  • Knowledge of Hardware Description Languages Verilog, System Verilog
  • Computer architecture and digital design principles
  • Able to fluently communicate in English verbal/written
  • OVM/UVM expertise for testbench development
7

Skills For Graphics Hardware Engineer Intern Resume

  • Familiarity with Graphics theory and Display protocols
  • As the 7th largest global company in innovation and new technology, we foster a collaborative, supportive and boredom-free environment, where the brightest minds in the world come together to achieve exceptional results
  • We offer a competitive salary and financial benefits such as bonuses, opportunities to buy Intel stock at a discounted rate, or Intel stock awards (eligibility at the discretion of Intel Corp.)
  • Set up work groups/task forces to drive any focused validation tasks/debugs. Review bugs, post-mortem of bug escapes and propose methods to catch bugs early
  • Some exposure to Emulation and FPGA validation
  • Strong background in RTL logic design, micro architecture, and pre slicon verification. - Proficiency in UNIX and Windows
  • We provide unique benefits that cater to your needs: flexible work hours, private medical plan, travel medical care, life and disability insurance
8

Skills For Graphics Hardware Engineer Structural Design Expert Resume

  • We encourage working hard, but also playing hard! Intel employees are eligible for creative perks such as special recreation activities, discounts on various products and services, and much more
  • Track the progress of execution, quality/coverage goals
  • Experience with Application Specific Integrated Circuit (ASIC) design tools such as Synopsys VCS logic simulator, System Verilog Register Transfer Level (RTL) language, Synopsys Design Compiler, Synopsys Primetime , and scripting languages like Python
  • BS in Electrical Engineering, Computer Engineering or Computer Science or related field
  • Device Driver and Kernel level debugging knowledge
  • Knowledge of Windows/MacOS driver environment
  • Graphics architecture concepts, APIs, and standards - e.g., Direct3D, OpenGL; media/video codec standards; implementation of vector-based DSP/SIMD algorithms; Intel CPU architecture
9

Skills For Graphics Hardware Engineer Resume

  • Knowing latest power improving techniques
  • Programming/Scripting languages such as C, C++ and/or Perl
  • Knowledge of software engineering principles (object-oriented design, coding standards)
  • Synopsys DC/ICC2 and PT tools
  • Experience in the field of backed hardening that covers floor planning, synthesis, place & route, CTS and STA, final layout verification and DRC fixes and deliver towards a tape-in
  • System Verilog Test Bench Design
  • DFx features such as Controller, Scan, Array DFT, Functional DFT, or DFD
  • Application Specific Integrated Circuit (ASIC) design tools such as Synopsys VCS Verdi logic simulator, System Verilog , Synopsys Design Compiler, Synopsys Primetime, Linting Tools, Clock Domain Crossing (CDC), Spyglass
  • Formal Property Verification (FPV), developing and executing complex test plans including directed and random content, expertise is Assertion Based Validation and Coverage Based Validation
10

Skills For Graphics Hardware Engineer Intern Resume

  • Executing and debugging test plans on emulation systems (Eg: Cadence Veloce, Synopsys Zebu) and FPGA platforms (like Synopsys HAPS)
  • System Verilog and/or Verilog and UNIX
  • Knowledge of Windows device driver model
  • Experience with Application Specific Integrated Circuit ASIC design tools such as Synopsys VCS logic simulator, System Verilog , Synopsys Design Compiler, Synopsys Primetime, Linting Tools, Questa CDC, Spyglass
  • Experience with developing and executing complex test plans including directed and random content- Experience executing and debugging test plans on emulation systems Eg: Cadence Veloce, Synopsys Zebu and FPGA platforms like Synopsys HAPS- Scripting in Python or equivalent languages
  • Experience with programming / scripting languages like C/C++, Perl, Ruby, Python, system C- Skills pertaining to logic design and validation, including expertise in VCS simulator, System Verilog, Functional coverage concepts and implementation, Test bench development, bus functional models, trackers, checkers, test development, execution, and debug

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