Technical Artist Resume Sample

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Janice Kuhlman
2432 Brekke Ville,  New York,  NY
+1 (555) 700 8123

Work Experience


Senior Technical Artist
01/2016 - PRESENT
Dallas, TX
  • Draft documents on tools, methods, training sessions, processes and engine constraints for future reference
  • Experience in graphic design (including at least 2 years as a Technical Artist or any other relevant experience)
  • Extensive knowledge of 2D& 3D computer graphics software, game engines and platforms; video game production working units; Max script
  • Knowledge of coding language. (C++; C#; etc.)
  • Profiling game performance and applying art optimization techniques
  • Develops 2D and 3D templates for high-resolution, multi-screen and immersive formats
  • Cleans, debugs and organizes 3D assets for production
  • Researches and implements advanced CPU and GPU rendering techniques for high-resolution, multi-screen and immersive formats
  • Creates real-time optimized 3D geometry for visualization and job execution
Technical Artist
05/2011 - 08/2015
Los Angeles, CA
  • Able to learn new packages and proprietary tools
  • Able to self-manage and meet deadlines while setting a professional and collaborative tone
  • Excellent communication skills, especially within the animation department
  • Willingness to accept direction and redo/iterate work until it's right
  • Portfolio/website demonstrating your technical skills
  • Art or animation
  • Strong understanding ofgame development process
  • Strong understanding of methods of optimizing game art assets for game engines and optimizing pipelines and processes
Junior Technical Artist
06/2005 - 04/2011
New York, NY
  • Interfaces the Art Department with the Software Department for real-time integration
  • Interfaces with other TDs for logistical and feasibility studies
  • Design and animate 2D and 3D graphics and special effects
  • Able to grasp and enjoy highly technical work
  • Solid experience and understanding of art/animation pipelines on Xbox one, PS4 or high end PC’s
  • Solid understanding character set up and creation
  • Solid understanding of environmental set up and creation
  • Familiarity with modeling and texturing methods
  • Strong understanding of modern rendering techniques

Education


William Jessup University
2001 - 2005
Engineer's Degree in Computer Science

Professional Skills


  • Experience with modern game engines: Unreal/Unity; Core CG generalist skillset Modeling, UV/Texturing, Rigging, Lighting/Rendering
  • Excellent Photoshop skills in painting realistic textures and processing textures to be used in physically based rendering
  • Strong 2D drawing and digital painting skills
  • Proven experience in game development, with experience in seeing projects from beginning to end as a Technical Artist
  • Excellent problem solving skills, with the ability to existing knowledge to rapidly improvise solutions
  • Strong interpersonal and creative collaboration skills, working with developers and writers to attain a vision
  • Strong artistic skills with a working knowledge of 3D art production as applicable to game development

How to write Technical Artist Resume

Technical Artist role is responsible for art, technical, design, modeling, animation, programming, scripting, software, artistic, collaboration.
To write great resume for technical artist job, your resume must include:

  • Your contact information
  • Work experience
  • Education
  • Skill listing

Contact Information For Technical Artist Resume

The section contact information is important in your technical artist resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:

  • First and last name
  • Email
  • Telephone number

Work Experience in Your Technical Artist Resume

The section work experience is an essential part of your technical artist resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous technical artist responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular technical artist position you're applying to. The work experience section should be the detailed summary of your latest 3 or 4 positions.

Representative Technical Artist resume experience can include:

  • Great communication skills and ability to work effectively on shared projects with engineers, designers, artists, testers, and other developers
  • Solid 3D skills - modeling, texturing, animating, lighting
  • Strong learning skills, ability to work under pressure, and as a team
  • A demo reel, which demonstrates advanced knowledge in Maya, solid skill in rig construction, skinning human, and non-human video game assets for animation
  • Strong problem-solving skills, with the ability to work in a self-directed manner, and to make timely, well-thought out decisions
  • Strong interpersonal, and communication skills, with the ability to work closely in a team setting with other departments

Education on a Technical Artist Resume

Make sure to make education a priority on your technical artist resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your technical artist experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.

Additional details to include:

  • School you graduated from
  • Major/ minor
  • Year of graduation
  • Location of school

These are the four additional pieces of information you should mention when listing your education on your resume.

Professional Skills in Technical Artist Resume

When listing skills on your technical artist resume, remember always to be honest about your level of ability. Include the Skills section after experience.

Present the most important skills in your resume, there's a list of typical technical artist skills:

  • Excellent interpersonal skills and ability to build good working relationships
  • In depth experience and skills relating to modeling, texturing, lighting, character rigging, animation, dynamics and particle systems
  • Analytical mind and good problem-solving skills
  • Expert Maya user, with strong scripting skills in MEL, Python, C++
  • Strong scripting skills (Unity / Shaders, Mel script etc)
  • Strong graphics-related programming skills in GLSL

List of Typical Experience For a Technical Artist Resume

1

Experience For Senior Technical Artist Resume

  • Good communications skills, a phenomenal team-player attitude, and willing to dive deep into anything necessary
  • Engage passionate people, with excellent skills level and willing to make innovative and high-quality games
  • A balanced mix of visual aesthetic and tech-art/programming skills
  • Develop foundational skills and train in more advanced tasks by working directly with senior level and Lead Technical Artist
  • Proven experience developing in-engine tools for art development (editors, technology, art systems, FX,…)
  • Proven experience developing complex shaders
2

Experience For Principal Technical Artist Resume

  • Forward-thinking asset organization skills
  • Prior experience within the games industry with at least 1 shipped title
  • Strong experience with Unity/C# and Python
  • Help to improve the pipelines and skills needed for the production art team
  • 2 – 3 years’ experience as a Technical Artist or other relevant experience
  • Strong experience with a current generation game engines
  • Knowledge of physics, cloth simulation, shaders and other character and animated prop skills
3

Experience For Lead Technical Artist Resume

  • Teamwork skills that inspire and energize your teammates
  • Scripting experience with Python (or equivalent scripting language) to automate the environment asset creation process
  • Scripting experience with Python (or equivalent scripting languages) to automate the environment asset creation process
  • Gaming asset production workflow experience
  • Scripting experience with MEL, Python, C#, Javascript and C++
  • Scripting experience (Mel or Python)
  • Understanding of the requirements for a global pipeline, the ability to enforce strong processes and to setup new ones
4

Experience For Character Technical Artist Resume

  • Scripting experience (Python, MEL, etc.)
  • Rigging experience and be well-versed in the process of animation creation and animation techniques
  • Understanding of Adobe Flash Good Knowledge of typical development languages (C++)
  • Working experience in the video game industry
  • Understanding of filmic narrative, strong Design sensibilities
  • Strong overall knowledge of 3DS Max (modeling, texturing, lighting, rigging, animation)
  • Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art) is very appreciated
  • Good understanding of 3D modeling, UV creation, Shading, Rendering, and basic animation in either Max or Maya
5

Experience For Associate Technical Artist Resume

  • Experience with 3D asset content creation including modeling, texturing, materials, and lighting, for both mobile and high-end specs
  • Good knowledge of (high, low-poly) modeling, animation, procedural and texture based shading, texturing mapping etc
  • Advanced Python Programming experience as well as writing Stand-Alone Applications using PyQt/PySide
  • Strong understanding of baking high to low poly geometry, procedural geometry generation, and UV mapping
  • Solid understanding of polygon modeling and UV editing in Maya or Max
6

Experience For UI Technical Artist Resume

  • Experience with one or more scripting/programming languages in order to support processing of data
  • Experience ensuring art assets can be easily integrated into a game without sacrificing the artistic vision or exceeding the platform’s technical limits
  • Experience in building tools to make modeling and texturing process more efficient
  • Experience working in a photo realistic production environment working across an array of clients including e-commerce
  • Experience adapting ideas from published papers into rendering and shading features
  • Experience working with machine learning for application in content building
  • Strong understanding of Python /C#/Scripting Languages or similar systems required
  • Strong understanding of rendering budgets and other technical issues related to performance in real-time engines
7

Experience For Junior Technical Artist Resume

  • Experience collaborating with graphic programmers and mentoring artist
  • A good understanding and working comfort in a variety of software packages such as Maya, Max, Motion Builder, and Z-Brush
  • Good understanding of scripting inside the Unreal engine with Kismet and or Blueprint
  • Experience dealing with rigs and weighting
  • Enforce and validate the project’s technical constraints, including (but not limited to) the following
  • Comfortable in a fast-paced incubation/startup environment and driven by designing and developing world class software/hardware experiences
  • Knowledgeable and experienced in Physically Based Rendering and Lighting
8

Experience For 3D Technical Artist / Animator Resume

  • Experience altering mesh topology, vertex weights, blendshapes, and skinning deformation
  • Skilled with handling and preparing raw scanned 3D meshes
  • Experience setting up and maintaining an art asset pipeline
  • Strong understanding of support tools including Microsoft Excel and Perforce
  • Experience in working on shipped titles in the gaming or film industries
  • Strong background in scripting preferably PowerShell or MaxScript (or Python); familiarity with C# (because they have a lot of that tooling around)
  • Strong knowledge of scripting in Blueprints, taking full advantage of the built-in Unreal pipeline
  • Work experience working on shipped titles in the gaming or film industries
  • Experience with Lighting, materials and shaders as applied to Physically Based Rendering
9

Experience For Shader Technical Artist Resume

  • Low and high-poly modeling experience in texture, material creation and real-time lighting in UE4
  • Experience working on shipped titles in the gaming or film industries
  • Experience in learning and exploring new tools
  • Low and high-poly modeling experience and knowledge in texture and material creation and real-time lighting in UE4
  • Document new material/shading features and help artists become effective at using them
  • Solid understanding of Physically Based Rendering, and rules for content creation
  • Experience with one or more scripting/programming languages. i.e. Python
10

Experience For Intern Technical Artist Resume

  • Solid understanding of modeling topology
  • Professional experience working on shipped titles in the gaming or film industries
  • Proven track record of professional content development, including shipping one or more titles
  • Proven track record of content development, including shipping one or more titles
  • Computer programming/scripting experience
  • Intimate knowledge of Maya and strong understanding of Maya’s rigging tools
  • Experience in game development building art tools for various departments outside of animation/rigging
  • Experience collaborating with tools/graphic programmers and mentoring artists
  • Design and prototyping process of HoloLens apps, providing technical solutions in order to make the user journey effective for educational purposes

List of Typical Skills For a Technical Artist Resume

1

Skills For Senior Technical Artist Resume

  • Experience with 3D skills - modeling, texturing, animating, lighting
  • Strong modeling skills, evaluation of model performance and efficient use of uv space, etc
  • Strong Photography skills and understanding of what’s required to get high quality consistent results
  • Strong artistic skills in creating in-game art
  • Strong artistic skills and working knowledge of 3D art production
  • Industry experience that demonstrates skill through shipping games or similar endeavors
2

Skills For Principal Technical Artist Resume

  • A track record of strong organizational, analytical and problem solving skills
  • Strong digital art and optimization skills with knowledge of modern content creation process (character creation, animation, rigging, environment assets)
  • Strong problem-solving and intuitive development skills
  • Superior project management skills, can prioritize and organize tasks to meet deadlines; exceptional attention to detail
  • Experience in the industry or sufficient demonstration of skillset
  • Excellent interpersonal, spoken, written, visual communication skills
  • Strong low-level design ability (able to examine a design document and effectively build features that it outlines)
  • Strong communication skills (this includes clean, well-commented code)
  • Have excellent communication / presentation skills to tell your design stories to fellow designers, developers and product management
3

Skills For Lead Technical Artist Resume

  • Strong art creation skills in your area of expertise
  • Excellent written and oral communication skills, with an attention to detail and an ability to distill information appropriately for different audiences
  • Excellent relationship skills, in order to communicate with all teams and lead your team toward performance
  • Excellent communication skills and ability to write clear documentation
  • Strong 3D skills
  • Modeling and texturing skills using Maya, Blender or other 3D modeling tool
4

Skills For Character Technical Artist Resume

  • Scripting and visual programming skills
  • Scripting skills with JavaScript, Python, and C++
  • Working experience and a demonstrated ability to create rich graphical assets, preferably in the automotive or gaming industry
  • Proven experience rigging and skinning complex character assets
  • Experience with Environments and Character texturing experience including real-time and/or non real-time, within AAA games or software
  • Low and high-poly modeling skills, ability in texture and material creation (with ShaderForge, Substance Designer or similar) and real-time lighting
  • Low and high-poly modeling skills, ability in texture and material creation and real-time lighting in UE4
  • Solid experience and understanding of art and animation pipelines, including character and environment set up and creation
5

Skills For Associate Technical Artist Resume

  • Portfolio demonstrates art experience in several of the following: characters, rigging, animation, visual effects, or environments
  • Low and high-poly modeling skills, ability in texture and material creation and real-time lighting in UE4/Unity
  • Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail desirable
  • Portfolio/website demonstrating your art skills, design sensibilities and attention to detail, desirable
  • Core Photoshop CS6 skills such as animation cutups, tiling, and export optimization
  • Well developed skills in 3D model building
  • Supreme attention to detail, with skills to create plans that set up success for the future and still support thousands of existing pieces of the world
6

Skills For UI Technical Artist Resume

  • Strong Rigging/IK setup experience
  • C++ / C# programming skills
  • C# or any engineering skills
  • Solid understanding and experience with current industry vfx methods and performance characteristics
  • Proficient Rigging skills”
  • Demo reel and / or portfolio demonstrating relevant artistic and technical skills
  • Portfolio and/or Reel demonstrating technical skills
7

Skills For Junior Technical Artist Resume

  • Excellent knowledge and experience with common scripting languages such as MEL script and Python
  • A broad technical understanding with the capacity to learn and utilize new skills quickly
  • Solid knowledge of design principles, design methodologies and solid visual foundation, design thinking
  • Experience working for a strong consumer brand-focused business
  • Attention to detail, with skills to create plans that set up success for the future and still support thousands of existing pieces of the world
  • Sound illustration and iconography skills
  • Prior experience with version control software such as Perforce, Sourcetree, and Git
  • Solid game industry experience, specifically in a technical artist role
  • Able to collaborate and communicate effectively with the team
8

Skills For 3D Technical Artist / Animator Resume

  • Has Crucial Conversation skills
  • Coaches less-experienced Tech Artists to assist them in skill development
  • Able to communicate effectively with engineers, designers, and artists
  • Good experience with Adobe Photoshop, Unity (Ascent), LightWave, Maya, or 3D Studio Max is required
  • Provides technical support to the team with UI and layout skills
  • Able to communicate effectively with animators and character artists
  • Apply a broad range of skills with Autodesk products, PBR materials, animation, and destruction to assist in creation of dynamic level elements
  • At least 1 published AAA game or sufficient demonstration of skillset
  • Technical skills and knowledge of production pipeline
9

Skills For Shader Technical Artist Resume

  • A resume and portfolio that reflects the skills and abilities above
  • Advanced skills in Adobe Creative Suite more specifically; Photoshop and After Effects
  • Use your specific skills to rapidly problem solve and prototype new ideas
  • 2– 3 years’ experience as a Technical Artist or other relevant experience
  • Communicate effectively with Animators and Character Artists
  • Portfolio demonstrating tech art skills in several of the following: rendering, characters, environments, visual effects
10

Skills For Intern Technical Artist Resume

  • Demonstrates good communication, in order to train and mentor others
  • Able to communicate effectively with artists, designers, engineers, and other technical artists
  • Solid experience and understanding of art/animation pipelines on modern game consoles
  • Communicate effectively with both Artists and Programmers in a large team
  • Work quickly and effectively to support content creators

List of Typical Responsibilities For a Technical Artist Resume

1

Responsibilities For Senior Technical Artist Resume

  • Understanding and experience with creating lighting within a pre-baked light map pipeline
  • Experience developing rigging build systems and creating user character customization systems
  • Develop and leverage a solid understanding of real-time rendering optimization automotive user interfaces for embedded systems
  • Experience in scripting or programming
  • Experience mentoring a team of technical artists and providing direction
  • Experience in working with Unreal Engine4 or other Node based Editing packages would also be a huge benefit to your application
  • Experience in creating custom pipeline for the project accordingly (modeling/animation)
  • Extensive scripting experience for creating custom Maya, Max plugins (python, MAXscript etc.)
  • Previous experience implementing character pipelines, and rigging work flows
2

Responsibilities For Principal Technical Artist Resume

  • Experience developing DirectX rendering code
  • Experience with professional 3D software for content production across multiple disciplines including 3D modeling and texture production
  • Experience in the games industry including shipping AAA console titles
  • Strong working knowledge of real-time graphics rendering tools and techniques
  • Good knowledge of game engine workflows and an understanding of graphics rendering
3

Responsibilities For Lead Technical Artist Resume

  • Experience in creating various game content (animations/modelling/etc)
  • Experience of extending 2D software (Photoshop) via scripting
  • Good knowledge of game engine workflows, and an understanding of graphics, rendering
  • Experience implementing and maintaining art content pipelines, which match both technical requirements and artistic goals
  • Strong Maya proficiency and a deep understanding of rigging and art creation workflows
  • Experience creating tools and workflow scripts in Maya using PyMel or Python
  • Experience working with large and diverse teams while developing at scale
4

Responsibilities For Character Technical Artist Resume

  • Demonstrated proficiency in multiple scripting languages including Python
  • Experience automating steps in creating a 3D model from as little as one 2D image
  • Experience automating workflow and building apps and plugins for Maya
  • Experience with scripting, and/or visual scripting languages
  • Good aptitude for problem solving and self-starting with the ability to work with minimal direction
  • Strong understanding of "PBR" materials and lighting
  • Experience with creative coding frameworks (Cinder, Processing, Nodebox, Quartz Composer, etc...)
  • A Strong understanding of modern 3d engines and the technology behind them
5

Responsibilities For Associate Technical Artist Resume

  • Good knowledge and understanding of the video game (current gen) development processes and techniques
  • Experienced developing custom tools for Digital Content Creation tools (Maya, Max, Photoshop, etc)
  • Strong understanding of Python and Mel script
  • Experience with Perforce and shell scripting
  • Experience working with UE4 and/or Unity
  • Advanced facial rigging experience
  • Experience creating real-time FX
  • Experience with fracturing & rigid body simulation
  • Strong understanding of procedural texture creation in various applications such as Substance Designer, Quixel, etc
6

Responsibilities For UI Technical Artist Resume

  • Good understanding of performance impact from shader complexity and GPU performance analysis
  • Experience with developing tools for artists in Python, C#, or Java
  • Production experience creating real-time quality shaders
  • Experience supporting art teams in a game development environment
  • Experience with a wide suite of content authoring tools
7

Responsibilities For Junior Technical Artist Resume

  • Experience in an OO programming language (C++, C#, Python, etc.)
  • Partner with PMs, Engineers, Researchers, Content Strategist & QA, overseeing the implementation of the user experience from conception to launch
  • Experience in working with large amounts of content and dependencies
  • Strong knowledge of particle systems, visual effects, lighting and dynamics
  • Experience with tool integration into new or existing pipelines
  • Experience with Gen 4 material/shader development using HLSL and PBR techniques
  • Technical proficiency, experience with C++, C#, Python, Lua, or other scripting language
  • Experience with current Photoshop, and 3D tools/plugins such as 3DS Max, Thinking Particles, FumeFX, and Houdini
8

Responsibilities For 3D Technical Artist / Animator Resume

  • Experience with scripting languages – Python, MAXScript, etc
  • Excellent working knowledge of Photoshop, Substance Designer/Painter, and similar tools
  • Experience with working with layered materials to achieve high fidelity results
  • Experience with developing Maya tools in Python
  • Experience in game/film development creating rigs
  • High skill level of rigging knowledge and responsibilities
  • Strong understanding of anatomy and human kinematics
9

Responsibilities For Shader Technical Artist Resume

  • Experience working with PS4 and/or Xbox One hardware
  • Passion for invention, real-time technology, and amazing user experiences
  • Experience coding in C++ and C# required
  • Good technical understanding of the limitations and fragmentation of the mobile devices
  • We are mainly looking for senior candidates, but also consider highly-motivated and highly-skilled junior candidates
  • Experience scripting in C# in Unity
10

Responsibilities For Intern Technical Artist Resume

  • Ensure that graphic bugs are fixed according to their priorities and Provide support to the other artists
  • Professional or personal experience working with real time game engines
  • Good understanding of proprietary engine and related tools
  • Solid understanding of Python tool and pipeline development
  • Production experience using an industry standard game engine such as Unity or Unreal engine
  • Experience within the fields of Rigging/Technical Art
  • Proven track record of continuously improving content pipelines
  • Excellent knowledge of scripting e.g. Python, HScript or MEL

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