Vfx Artist Resume Sample
Work Experience
- Unity/Shuirken or other Particle system editor
- Maya or Max
- Other requirements not listed above (e.g. foreign languages, travel requirements, etc.)
- Create custom scripts and shaders
- High standards of artist skill in creating texture assets for effects
- Creatively solving technical issues that arise
- Next-gen visual effects development on console hardware (Xbox, PS, PC)
- Excellent working knowledge of Maya and Photoshop
- Communicate effectively with both Artists and Programmers
- An intimate knowledge of Art skills (e.g. knowledge of composition, color, 3d modeling and painting)
- Advanced understanding of how to create textures for games
- Advanced understanding of the limitations of runtime effects and how to get the best results
- Game development experience as a VFX artist specializing in VFX art and animation using, Maya, After Effects (or other compositing software), and Unity
- Experience creating high quality VFX art and animation for character, environment, and props
- Deep knowledge of 3D particle systems (Maya and Unity) and 2D particle systems to support them in After Effects or other 2D animation software
- Experience creating VFX shaders in Unity, including animated UVs, transparency and advanced materials and shaders for a wide range of effects
- Understanding of optimization and technical constraints on VFX creation
- Knowledge of the pre-production process for high end 3D game development
- Able to deliver constructive feedback, accept criticism, perform and adapt quickly in a creative, fast-paced environment
- Production experience utilizing particle systems and other forms of dynamic simulations
- Strong understanding of node based pixel and vertex effect shader development
- Proficient with Photoshop, Max or Maya
- Strong artistic ability as well as good technical knowledge
- Communicate and work collaboratively with team members
- Awareness of console game budgets and technical constraints
Education
Professional Skills
- Excellent written and oral communication skills. Ability to communicate effectively with Artists, Designers, and Programmers
- Possess strong time management and prioritization skills
- Excellent texture creation skills
- Portfolio/website demonstrating your art skills
- Portfolio or demo reel demonstrating relevant artistic skills
- Programming experience (C#, Python, HLSL)
- Experience in writing or configuring real time shaders
How to write Vfx Artist Resume
Vfx Artist role is responsible for modeling, art, software, travel, design, shipping, training, credit, languages, communications.
To write great resume for vfx artist job, your resume must include:
- Your contact information
- Work experience
- Education
- Skill listing
Contact Information For Vfx Artist Resume
The section contact information is important in your vfx artist resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:
- First and last name
- Telephone number
Work Experience in Your Vfx Artist Resume
The section work experience is an essential part of your vfx artist resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous vfx artist responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular vfx artist position you're applying to.
The work experience section should be the detailed summary of your latest 3 or 4 positions.
Representative Vfx Artist resume experience can include:
- Strong leadership, mentoring and teaching abilities
- Experience with one or more scripting / programming languages is highly desired
- Experience with a scripting language/programming language
- Experience in creating VFX shaders in Unity, including animated UVs, transparency and advanced materials and shaders for a wide range of effects
- Experience creating VFX shaders/materials
- Experience with FumeFX, Houdini, Nuke, Thinking Particles, Maya fluids, Real Flow and rigid body dynamics
Education on a Vfx Artist Resume
Make sure to make education a priority on your vfx artist resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your vfx artist experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.
Additional details to include:
- School you graduated from
- Major/ minor
- Year of graduation
- Location of school
These are the four additional pieces of information you should mention when listing your education on your resume.
Professional Skills in Vfx Artist Resume
When listing skills on your vfx artist resume, remember always to be honest about your level of ability. Include the Skills section after experience.
Present the most important skills in your resume, there's a list of typical vfx artist skills:
- Organize and manage time effectively to meet deadlines
- Experience creating and configuring assets for in game particle systems
- Experience integrating and implementing VFX animations from Maya into Unity/Mecanim
- Extensive experience creating VFX in a production setting
- Experience creating and configuring geometry assets for in game particle systems
- Experience with one or more scripting/programming languages is highly desired
List of Typical Experience For a Vfx Artist Resume
Experience For Senior VFX Artist Resume
- Continuous learner and ability to adapt to change
- Take direction from Supervisors as well as provide guidance and mentorship to other FX Artist
- One or more AAA game titles shipped as an FX Artist
- Self-motivated, detail oriented and highly organized
- Translate reference, concept art, written and verbal direction into real-time VFX
- Optimize VFX to run within performance limitations
Experience For Lead VFX Artist Resume
- Create content pipelines with ease of content creation in mind
- Both technically and artistically minded
- Work with the Art Director, Technical Art Director and the design team to create VFX that adheres to the current art style but also enhances it
- Communication and collaboration with other disciplines
- Understand the constraints of the Unity engine and creates optimized, efficient VFX assets that are within memory budgets
Experience For Senior D VFX Artist Resume
- Need to pro-actively work with technical artists to correctly integrate VFX in our game
- Proficiency with Maya (or 3dsmax) and Photoshop required
- Work with the project Art Director to ensure a consistent style and quality level across all the various types of game FX assets
- Work with and mentor FX Artists to provide clear direction and set expectations for aesthetic and technical requirements
- Work with the Art Manager and Production department to deliver time estimates for FX creation
Experience For Technical VFX Artist Resume
- As a Lead or Supervisor on a film and/or AAA games
- At least 1 shipped AAA title as a Senior, Lead or Supervisor
- Content creation of visual FX across all areas of the game ranging from natural environmental FX, to FX to punctuate game action, to FX for characters and their interaction with elements in the game world
- Work with the Lead FX Artist to ensure a consistent style and quality level across all the various types of game FX assets
- Mentor FX Artists to provide clear direction and set expectations for aesthetic and technical requirements
Experience For Ilmxlab VFX Artist Resume
- At least 1 shipped AAA title as a FX artist
- Portfolio of realistic, high quality real-time FX work
- Mastery of standard art packages such as Maya and Photoshop
- Ensure that VFX assets are built efficiently and perform within budgets
- Translate reference, concept art, story boards, written game design briefs, and verbal directions into prototype and implement real-time VFX in game
- Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full screen effects
- Create and optimize VFX to run within performance limitations
- Identify and set up best practices of VFX workflow
- R&D on new industry technology and trends to improve the project's visual quality and efficiency
Experience For Unreal VFX Artist Resume
- Identify production risks within the schedule and suggest solutions/workarounds
- Evaluate competitive products and learn from their VFX implementation solutions
- Exceptional knowledge of next gen VFX creation workflows with the ability to modify and improve them
- Able to work within a specific art style
- As a lead role; at least one shipped AAA game title
- Able to balance quality and technical constraints
Experience For Vfx Artist Resume
- Work collaboratively and succeed in a diverse work environment
- Knowledge of visual effect terminology and techniques used in film, games, and animations
- Self-motivated, results-oriented, driven to create top quality visuals
- Manage a team, be deadline driven and push the boundaries of next gen technologies
- Lead VFX artist credit on at least one shipped next-gen AAA title
- Act as art director to oversee creative VFX approaches, and ensure quality based on storyboards and instructions from the project lead
- Produce new visual effects for Snapchat products
- Openly give and receive constructive design feedback
Experience For Senior VFX Artist Resume
- Create video mock-ups and final assets
- Produce a library of effects for Snapchat products
- VFX artist with 5+ years in the games industry
- Lead a VFX department that produces visual effects for Snapchat products
- Produce visual effects for Snapchat products
- Support the development of tools that optimize vfx production processes
- Create video concepts and prepare design resources for development
Experience For Lead VFX Artist Resume
- Produce library of effects for Snapchat products
- Work collaboratively between different departments
- Can help to troubleshoot and fix problem assets
- Create all required art assets needed for particle effects and level atmospherics
- Can follow the style of a particular artist or concept
- Work on multiple tasks at any given time
Experience For Senior D VFX Artist Resume
- Creation of real time particle systems and shaders via proprietary software
- Texture creation for particle systems and shaders
- 3D VFX Artist for mobile games
- Deep knowledge of 3D particle systems (Maya and Unity) and 2D particle systems to support them in After Effects or other 2D software
- Proficiency with node-based shaders is a necessity
- Be ready to comprehend and work with our pipeline and processes as they relate to our game’s VFX
- Need to pro-actively work with technical artists to correctly integrate VFX our game
List of Typical Skills For a Vfx Artist Resume
Skills For Senior VFX Artist Resume
- Experience working with a game engine and implementing 3D work into engine
- Strong understanding of both real time and baked physics systems
- Prioritize, plan, and organize VFX Domain tasks using Hansoft with the Producer/Associate Producer
- Participate in portfolio reviews and assist in recruiting highly skilled talents for their team and the studio
- Strong understanding of real-time physics systems
- Strong understanding of particle systems, shaders and procedural animation
- VFX experience in art and animation with Maya, After Effects (or other composing software) and Unity
Skills For Lead VFX Artist Resume
- Good understanding of shader techniques as applied to visual effects
- Experience with offline FX simulation tools (FumeFX, Houdini, ThinkingParticles)
- Works closely with Art Director and other departments to deliver highly stylized visual effects that enhance the experience
- Relevant experience with Unity particle systems and latest VFX tools
- Experience in the industry
- Experience as a Visual Effects Artist
Skills For Senior D VFX Artist Resume
- Experience with fluid dynamics and other simulation packages – FumeFx, Houdini, etc
- Professional VFX experience in game or film industry
- Lead VFX artist with 6-10 years in the games or film industry (at least 2 years of game experience)
- Work with other designers and engineers to oversee new user experiences from concept to launch
- Experience with simulation tools such as Houdini for pyro, fluid, and soft / rigid body dynamics
- Demonstrated ability with a 3D particle editor/3D package
- Premiere/After Effects experience
- Game industry experience or equivalent
Skills For Technical VFX Artist Resume
- Maintain a strong knowledge of the game’s design to support communication and allow better discussions
- Game industry experience or equivalent
- Experience in video games, film/television
- Experience with one or more 3D packages (Maya, 3dsMax, Houdini) and Photoshop
- Experience as a professional FX artist in AAA games and/or film
Skills For Ilmxlab VFX Artist Resume
- Side-FX Houdini experience
- Placing and sequencing the behavior of effects in game
- Understanding of script/programming concepts
- Working with Designers, Artists, and Engineers to create stunning effects and immersive visuals
- Being familiar with a node graph oriented workflow
- Squeezing the most out of mobile limitations for VFX
Skills For Unreal VFX Artist Resume
- Implementing high end VFX in engine
- Working knowledge of dynamics and simulations packages
- Creation and maintenance of a prospering art culture and technical guidance within the VFX Team, through training, mentoring, and reviewing assets for quality
- Delegate and assign work to team members using JIRA or other tracking tools used on the project
- Set dressing the level with ambient atmospheric effects and produces stunning key scripted effects for high-impact game moments
- Proficient in creating high quality VFX using Maya, Houdini, or other equivalent tools
- A creative thinker who feels comfortable experimenting and presenting approaches and solutions that help push the edge of what’s possible with FX
- Comfort working with Design and Programming disciplines
Skills For Vfx Artist Resume
- Work with the render engineers to develop new, or improve upon existing technologies for pushing the bar of game FX, both visually and technically
- Work with Art and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
- Manage the onboarding process and mentor new team members
- Creates textures to use in the particle effects using various 2D and 3D applications
- Match style of existing VFX textures, both 'stylized comic' and 'realistic'
Skills For Senior VFX Artist Resume
- Possess a critical eye for timing, animation, and motion of real world objects and visual FX
- Collaborate with the Engineering team to build out specs and user stories
- Possess a critical eye for timing, animation, and motion of real world objects and visual effects
- Provide guidance and control of vfx style (art directing) and quality based on storyboards and instructions from the project lead
- Build out specs and user stories, and work these through with Engineering
- Demo Reel or website showing previous particle FX work
- Able to work independently, maintaining a "Team Focus,” and drive initiatives through to completion
Skills For Lead VFX Artist Resume
- Stays within budgets and the understanding of console limitations
- Simple modeling of objects needed for believable effects
- Openly collaborating with various stages of development
- Collaborates with the FX Art Lead and other departments to deliver shipping-quality visual effects that balance real-world behavior with fantastical elements
- Work closely with Cinematics, Art, VFX, Design and Engineering leads
- Rapid prototyping of VFX in and out of Unreal Engine
- Deep understanding of real-time VFX techniques
Skills For Senior D VFX Artist Resume
- Desire to push real-time VFX work to the next level, thinking outside of the box
- Develop consistent, gameplay focused, but visually appealing VFX through use of particles, materials and geometry
- Match style of existing VFX textures
- Create documentation, communicate requirements, and provide feedback to internal artists and outsourcing partners
- Write scripts and actions to create VFX
- Lead the design and implementation of high quality AAA Visual Effects to support story, art direction and gameplay objectives
List of Typical Responsibilities For a Vfx Artist Resume
Responsibilities For Senior VFX Artist Resume
- We want a self-starter who can explore new tech to help drive current technical and visual limitations
- Proficiency with Maya and Photoshop required
- Mentors junior artists
- Interest in Disney
- 12/2/16 – 5/31/16