Character Artist Resume Sample

4.7
17 votes
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Jerome Leuschke
290 Woodrow Landing,  Dallas,  TX
+1 (555) 894 6423

Work Experience


Senior Character Artist
11/2015 - PRESENT
New York, NY
  • Assist in the creation of other game-ready assets: environment pieces, props, etc
  • Demonstrated knowledge of Human and Animal Anatomy
  • Demonstrated ability to create animation ready assets
  • Knowledge of genre specific assets – know the difference between creating assets for shooters vs. RTS games
  • Couple hand painted textures and next-gen materials for use in game engine
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Excellent traditional drawing skill
  • Suggest new ideas for graphic references for the project, and participate in the project’s artistic direction
Character Artist
06/2013 - 09/2015
Los Angeles, CA
  • Create high resolution source assets in an industry standard sculpting/modeling package (Zbrush, Maya)
  • In game development modeling and texturing 3D assets
  • Shipped at least one title as a character artist
  • Sculpt detailed high-poly models and create efficient low-poly meshes for characters, creatures, weapons, and armor
  • Create high-quality textures and author materials
  • Exceptional understanding of human / creature anatomy, color theory, values, form, shape language, and silhouette
  • Produce models according to the Lead’s directives to better understand their limits and deadlines
Character Artist Assistant Internship
10/2009 - 12/2012
Detroit, MI
  • Experience as an artist specializing in 3D character / organic modeling using Maya, Photoshop, Zbrush or Mudbox, preferably in a game development setting
  • Understanding of next generation asset creation pipelines and tools
  • Exceptional understanding of human / creature anatomy, color theory, values, form, shape language and silhouette
  • Strong knowledge of medieval weapon and armor design
  • Demonstrated proficiency with current surfacing techniques and PBR workflows
  • Self-motivated, humble, excellent communications skills, and a legendary team-player attitude
  • Work with Lead Artist to maintain schedule

Education


Southwest Minnesota State University
2004 - 2008
Engineer's Degree in Art

Professional Skills


  • Communicates and collaborates effectively with the development team. Strong interpersonal skills
  • Strong sculpting, texturing and painting skills
  • Strong organic modeling skills (human faces, clothing, believable creatures)
  • Strong understanding of human anatomy and human sculpting skills to create highly realistic likeness
  • Strong 2d concepting skills
  • Strong traditional fine art skills (illustration, painting, composition, human anatomy / organic forms, color theory, 2D & 3D design)
  • Strong hard-surface modeling skills (armor, weapons)

How to write Character Artist Resume

Character Artist role is responsible for art, modeling, software, design, anatomy, artistic, color, training, learning, photoshop.
To write great resume for character artist job, your resume must include:

  • Your contact information
  • Work experience
  • Education
  • Skill listing

Contact Information For Character Artist Resume

The section contact information is important in your character artist resume. The recruiter has to be able to contact you ASAP if they like to offer you the job. This is why you need to provide your:

  • First and last name
  • Email
  • Telephone number

Work Experience in Your Character Artist Resume

The section work experience is an essential part of your character artist resume. It’s the one thing the recruiter really cares about and pays the most attention to.
This section, however, is not just a list of your previous character artist responsibilities. It's meant to present you as a wholesome candidate by showcasing your relevant accomplishments and should be tailored specifically to the particular character artist position you're applying to. The work experience section should be the detailed summary of your latest 3 or 4 positions.

Representative Character Artist resume experience can include:

  • Outstanding traditional illustration and coloring skills
  • Lighting and composition skills
  • Foundational skills in traditional art, painting, drawing, and/or concept art
  • Shader writing or shader building skills
  • Srong skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop
  • Experience working on published AAA games a strong advantage

Education on a Character Artist Resume

Make sure to make education a priority on your character artist resume. If you’ve been working for a few years and have a few solid positions to show, put your education after your character artist experience. For example, if you have a Ph.D in Neuroscience and a Master's in the same sphere, just list your Ph.D. Besides the doctorate, Master’s degrees go next, followed by Bachelor’s and finally, Associate’s degree.

Additional details to include:

  • School you graduated from
  • Major/ minor
  • Year of graduation
  • Location of school

These are the four additional pieces of information you should mention when listing your education on your resume.

Professional Skills in Character Artist Resume

When listing skills on your character artist resume, remember always to be honest about your level of ability. Include the Skills section after experience.

Present the most important skills in your resume, there's a list of typical character artist skills:

  • Strong technical skills with experience in real-time character pipelines and efficient management of UVs and texture memory
  • Good reading and comprehension skills to have complete understanding of complex process documents, design documents, and written assignments
  • Excellent teamwork, communication, interpersonal, and organizational skills
  • Solid Character 3D Art skills (human/people focused)
  • A good team player who is happy to share skills
  • Be able to handle critique and use it to an advantagePossess good communication skills

List of Typical Experience For a Character Artist Resume

1

Experience For Senior Character Artist Resume

  • Prior Experience/Previous Positions related to current position
  • Experience in modeling and texturing objects using Maya, Z-brush and Photoshop is required
  • Extensive experience creating appealing characters, and bringing characters to life from 2D concept arts
  • Design & Create outstanding and appealing characters models and textures for our avatars in our VR experience
  • A good understanding of form, shape, structure, and silhouette in regards to modeling
2

Experience For Lead Character Artist Resume

  • A solid understanding of color, shades and detail in creating painted texture maps
  • Experience in game development concept, modeling, and texturing of characters
  • Basic skinning/weighting experience
  • Experience making character models for games
  • Able to manage multiple competing priorities and deadlines
  • Directly related experience in gaming
  • Experience in the video game industry on Console or Mobile AAA including two shipped title as 3D Character Artist or similar
  • Skilled in every aspect of character creation using Zbrush and Maya/Max
3

Experience For 3D Character Artist Resume

  • Someone who is willing to expand on their skill set into other areas of 3D
  • Solid background in traditional arts included but not limited to painting, illustration, design or traditional media
  • Experience working in Maya and Photoshop
  • Strong understanding of Zbrush or Muxbox
  • Demonstrated ability to create visually compelling characters in a variety of styles
  • Experience painting textures in Photoshop, from hand or based on texture reference
  • A strong understanding of human and animal anatomy
  • Good anatomy understanding
4

Experience For Principal Character Artist Resume

  • Good understanding of human anatomy
  • Experience working on AAA titles as a character artist
  • Experience creating animals for AAA pipelines
  • Experience with hard surface and soft form prop modeling
  • Experience with the game industry, including shipped titles
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc
  • Five or more years of modeling experience in film or games
  • Experience with 3D scanning workflows
5

Experience For Associate Character Artist Resume

  • Experience using Substance Painter
  • Experience using character rigs
  • Experience working in various game engines and run time packages
  • Experience in shipping AAA console titles
  • Experience with pattern making or Marvelous Designer
  • Experience in game art asset creation in a variety of software packages including maya, 3dsmax, zbrush, Substance, photoshop and Unreal 4
  • Detail-oriented technical aptitude and strong problem-solving abilities
6

Experience For Character Artist, Rex Resume

  • Experience creating clothes in Marvelous Designer
  • Experience working on FPS or sci-fi games
  • Directly related experience
  • Proven ability to create detailed Zbrush or Mudbox models
  • Experienced in 3D character concepts and development process
7

Experience For Senior Shading Character Artist Resume

  • Character Creation experience on multiple games and/or feature films
  • Professional digital art experience
  • Strong understanding of the use of silhouette in the readability of characters
  • Good understanding of human anatomy and body mechanics
  • Experience as a Character Artist in the games or film industries
  • Game industry production experience, 2+ years in a lead role
  • Game industry production experience, 3+ years in a lead role
  • Demonstrated proficiency with current techniques and PBR workflows
  • Experience working with scan data is beneficial
8

Experience For Character Artist Assistant Internship Resume

  • Develop experience prototypes working as a technical art generalist on a small team
  • Experience creating UE4 Blueprints for interactive gameplay systems
  • Experience with VFX solutions including Houdini, FumeFX, and Maya Fluids
  • Very good working knowledge with at least one AAA game engine
  • Impressive portfolio demonstrating strong artistic abilities
  • Experience in game development or indie game development as a Technical Artist
  • Experience making character models for games
  • Excellent anatomical understanding
9

Experience For Senior Outsourcing Character Artist Resume

  • A released project and experience in game industry is advantage
  • Strong knowledge of anatomy
  • Experience as a character artist in game development, with at least one AAA title shipped
  • Experience as a 3D character artist
  • Excellent knowledge of human anatomy, facial expressions, ability to capture personality
  • Self-motivated, a good communicator, and a great team-player attitude
  • Or experience in films or games
  • Establish priorities and multi task efficiently
10

Experience For Senior Character Artist, Unannounced Project Resume

  • Attention to detail since the beauty of the characters are key elements of the player’s experience
  • Strong knowledge of Marvelous Designer and Substance Painter
  • Game development experience
  • Work-related experience required
  • Experience with shipped titles required
  • Experience as a 3D Artist
  • Character Creation experience on multiple games and potentially feature films

List of Typical Skills For a Character Artist Resume

1

Skills For Senior Character Artist Resume

  • Good Animation and riggings skills (Maya or 3DS Max)
  • Strong anatomy skills
  • Skills in creating high quality 2D artwork Interest in visual and interaction design
  • Conceptual sketching skills required
  • Solid experience with physically based rendering and real-time pipeline
2

Skills For Lead Character Artist Resume

  • Experience in the game industry or other relevant experience
  • Support for personal skills development
  • Able to communicate effectively with artists, designers, engineers
  • Great Artistic communication skills
  • Production experience with Unity or significant experience with other AAA engines
3

Skills For 3D Character Artist Resume

  • Solid experience with creating realistic textures and meshes
  • Reel or portfolio demonstrating technical skills
  • Experience on his/her working unit or other relevant experience
  • Demonstrated experience with game optimization techniques
  • The ability to communicate effectively either individually with team members, or within group settings
  • Strong ability to prioritize tasks and coach a team of art experts
4

Skills For Principal Character Artist Resume

  • Good judgment of visual quality of character art and limitations to provide most effective feedback and guidelines to external vendors
  • Possess great written communication skills
  • Clear and concise communication along with exceptional people skills
  • Supervising and training less experienced colleagues
  • Working with peers to coach them to become stronger artists
  • Working experience in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs)
5

Skills For Associate Character Artist Resume

  • Experience working with an art director or lead in developing a unique and cohesive modeling and texturing style for both organic and hard surface characters
  • Experience in doing your own rigging/skinning
  • Excellent knowledge of sculpting, drawing or painting in the classic technique
  • Experience with tracking assets or using Shotgun or other asset tracking package
  • Experience structuring and maintaining process. Able to work with tech art and animation to shape a cross discipline pipeline from the ground up
  • Experience working with face scan data, and conforming game meshes to scans
  • Strong knowledge of texturing using Photoshop
  • Experience managing content and developing pipelines
  • Experience tuning (or creating) surface shaders for real-time rendered characters
6

Skills For Character Artist, Rex Resume

  • Experience with skin weighting, rigging, and animation
  • Strong understanding of lighting, composition and color theory
  • Proven problem-solving and prototyping ability
  • Experience with rigging, skinning, and animation setups
  • Experience with the Rigging and Skinning of Characters
7

Skills For Senior Shading Character Artist Resume

  • Content development experience, including shipping one or more titles
  • Demonstrate understanding of Physically Based texturing and normal map use
  • Strong foundation in the traditional arts, including but not limited to, figure drawing
  • Game development experience, specifically creating real time characters and items using Maya, ZBrush and Photoshop (or equivalent 3D and 2D programs)
  • Experience with realistic proportional human modeling in Maya or Z-brush and with character rigging and animation in Maya
8

Skills For Character Artist Assistant Internship Resume

  • Experience creating next-gen textures, using normal maps, diffuse, specular, and other effect channels
  • A good understanding of form, shape, structure, and silhouette in regard to modeling
  • Experience and understanding of highpoly to lowpoly workflows
  • Excellent 3d Sculpting Knowledge both in organic and hard surface (Maya, Max, Zbrush, Marvelous Designer, Substance Painter
  • Strong understanding of anatomy for both the face and body
  • Strong understanding of topology and edge flow
  • Strong understanding of Maya, Zbrush, and/or Mudbox
9

Skills For Senior Outsourcing Character Artist Resume

  • Experience doing a cloth or physic setup on character assets
  • Experience creating realistic hair
  • Experience in scripting Python
  • Experience creating facial expression blend shapes and / or PSD
  • Experience of creating concept art
  • Experience from working in an agile project environment
  • Strong portfolio demonstrating excellence in sculpture, anatomy, character design in a range of styles
  • Strong understanding of human anatomy
  • Strong understanding of efficient topology
10

Skills For Senior Character Artist, Unannounced Project Resume

  • Strong understanding of Substance Painter
  • Strong understanding of Marvelous Designer
  • Experience with working in a game engine
  • Experience creating high resolution textures in Photoshop/Mari/Substance
  • Experience working with a game engine

List of Typical Responsibilities For a Character Artist Resume

1

Responsibilities For Senior Character Artist Resume

  • Previous console experience with a shipped title is desired
  • Excellent knowledge of Maya (or 3ds Max), ZBrush, Substance Painter, and Photoshop
  • Some previous or next-gen video game platform experience is desirable (e.g. PS4, X-box 360 etc.)
  • Experience as a professional character artist in AAA games and/or film
  • Shipped game title experience
  • Game industry production experience
2

Responsibilities For Lead Character Artist Resume

  • Experience with the unity engine
  • Three years’ games industry experience with industry 3D packages, preferably 3DSMax & ZBrush
  • Character art experience
  • Realtime shader knowledge and experience
  • Game industry experience
  • Experience in Character Art Creation and Character Setup
3

Responsibilities For 3D Character Artist Resume

  • Experience with Zbrush, Maya
  • Experience with Allegorithmic Substance, ShaderForge or similar
  • An eye for quality and strong attention to detail
  • 343 has an incredible opportunity for a motivated and highly experienced Senior Character Artist
  • Or more of production experience in game development as a Character Artist
  • Substance Designer / Painter experience
  • Experience with materials and shader development in Maya
  • Working knowledge of Autodesk Maya 2016, Autodesk 3ds max 2014, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
  • Working knowledge of Zbrush, 3ds Max, Maya, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
4

Responsibilities For Principal Character Artist Resume

  • Understanding of high and low resolution techniques for modeling and texturing
  • Skinning/rigging knowledge and understanding
  • Surfacing and authoring of materials in a pbr workflow
  • Setting up and maintaining character production pipelines
  • Modeling and rigging of head and facial features
  • Working with outsourcing partners
  • Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
  • Working with scan and scan data material
5

Responsibilities For Associate Character Artist Resume

  • Maintaining the benchmark quality throughout the production cycle and timely delivery of assets
  • Working in a production pipeline with subcontractors and/or on or with assets that have been produced by external vendors
  • Working together with producers, leads, directors and external teams to push project quality
  • Balancing quality and efficiency of character work to reach the best results within given time frames
  • Working within the engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
  • Building 3D characters based on sketches of characters as well as actual human models
6

Responsibilities For Character Artist, Rex Resume

  • Optimizing models for memory constraints, normalized points, and other technical requirements
  • Working with the concept team to create character concepts
  • Exceptional visual and technical understanding in sculpting, 3D modeling & surfacing (both high- & low-resolution game assets)
  • General 3D asset content creation including modeling, texturing, materials, and lighting, at both mobile and high end specs
  • Use exceptional modeling and texturing ability to create photo-realistic living, breathing characters with personality
  • Exceptional visual and technical understanding in 3D modeling, sculpting & texturing (both high- & low-resolution game assets)
  • Knowledge of real-time rendering/shading, texturing and UV mapping
7

Responsibilities For Senior Shading Character Artist Resume

  • Knowledge of sculpting, drawing or painting in a classic technique
  • Thorough understanding of rigging and articulation, including how topology influences deformation
  • Knowledge of sculpting, drawing or painting in the classic technique
  • Generate modular character asset from concept art, photo reference and real world clothing props using 3D sculpting software and/or photogrammetry
  • Exceptional understanding of human anatomy, and clothing and a keen eye towards form, shape, structure, and silhouette in regards to modelling
8

Responsibilities For Character Artist Assistant Internship Resume

  • Exceptional visual and technical understanding of 3D modeling and texturing of characters
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving
  • Proficient in game-optimized complex character sculpts, UV editing, and the creation of layered textures using current gen tools
  • Keen understanding of current and new character creation techniques and technologies and a desire to push quality while maintaining technical performance
  • Collaborate with artists, designers and engineers to bring visually compelling characters to life
  • Animation of facial expressions (laughing, crying, etc.)
  • Lead and manage the Character Art team and contribute toward creating industry leading, photo-realistic character art to be used within our game engine
9

Responsibilities For Senior Outsourcing Character Artist Resume

  • Highly creative with a true passion for games, having previously worked in the gaming (or similar) industry
  • An exceptional understanding of anatomy
  • Superior eye for light, shade, color, and detail in creating hand painted texture maps
  • Expert understanding of game asset development processes, limitations and dependencies
  • Examples of High resolution modelling, both organic and hard surface
  • Easy going but motivated personality and teachable
10

Responsibilities For Senior Character Artist, Unannounced Project Resume

  • Expert understanding of next-gen game asset development processes, limitations and dependencies
  • Focus on realistic human anatomy, facial likeness, and clothing details
  • Manage the character art pipeline including high poly sculpts and low poly output, texture generation, and shader creation in Unity
  • Deliver assets within the confines of real-time engine constraints and programming demands
  • Mentor and develop other artists, provide useful feedback, and collaborate well to create the best looking product possible
  • Work with Tech Artists and Programming team to help define and implement workflows, pipelines and best practice
  • Be hands on as a craft expert taking character from initial concepts to final game assets
  • Self-aware, life learner, always keeping up with latest technology, workflow tips and tools
  • Can work to specification and to schedule, in an existing pipeline, and equally work with minimal instruction if needed

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